A Quote by Danielle Dax

It's almost like, it's often the bad recording quality of things which makes them interesting. — © Danielle Dax
It's almost like, it's often the bad recording quality of things which makes them interesting.
I like to have interesting things to write about. And when one says something is 'interesting,' one almost always means 'bad.'
You get Don King's point of view in what is almost a Shakespearean, classical technique. He comes across almost like a lovable rogue, like Iago in 'Othello' or Richard III. He's doing all these bad things, but I kind of like him. It's like 'Pulp Fiction': Everybody's a bad guy, yet you like them.
Any object not interesting in itself may become interesting through becoming associated with an object in which an interest already exists. The two associated objects grow, as it were, together; the interesting portion sheds its quality over the whole; and thus things not interesting in their own right borrow an interest which becomes as real and as strong as that of any natively interesting thing.
When I play a good guy, I try to explore them and figure out what shapes them and makes them interesting. When I'm playing a bad guy, I try to explore everything that makes them good. No one ever really thinks that they're a bad guy.
Usually people who do bad things make good writers.I did a lot of bad things, which is why my novels are interesting.
We have some role in almost everything that happens in our lives. When "bad" things happen, the mistake is not in the role, but in calling them bad. For in calling them bad, we call ourselves bad, since we had a role in their creation. We then have only two choices: blame ourselves, or disown our creative power, neither of which is congruent with our highest purpose.
I get very selfish at times. I write about things that are interesting to me. Which are often very different. All of these stories, the thing they have in common is that they were somehow interesting. I feel like they're all dispatches from a worldview.
Sometimes it's kind of strange, and it's definitely something I have to work on in the future, but when I'm big favourite in fights, it's almost like I try too hard and try to force things to happen. That always seems to take a bad turn and makes my performance look bad, even if I win.
I often prefer the shapes within the raw materials to ‘do their thing’, as this makes it movre interesting for me. Sometimes a piece of hubcap fits in such a way that the shark becomes almost alive in my hands, climbing, twisting or just hanging motionless and predatory, and this gives me a buzz. It makes me feel like a vehicle for the creation process rather than a controller, and not knowing the exact outcome is exciting.
Before that, an 8-bit recording was pixelated; it was really bad. It didn't serve what I was doing, which was recording live sound and delaying it and feeding it back. This is essentially what the EIS system is: a bunch of delays.
WARNING: The following is a transcript of a digital recording. In certain places, the audio quality was poor, so some words and phrases represent the author's best guesses. Where possible, illustrations of important symbols mentioned in the recording have been added. Background noises such as scuffling, hitting, and cursing by the two speakers have not been transcribed The author makes no claims for the authenticity of the recording. It seems impossible that the two young narrators are telling the truth, but you, the reader, must decide for yourself.
Whenever people talk about Don and I recording again, which almost everybody usually mentions, I always say 'Well, there's plenty of things that you haven't heard! Plenty of things out there to discover!'
It makes sense to invest in new work. It's almost like having a research department in a scientific laboratory. You have to try things out. You'll make some bad mistakes. Some things will fail but at least you'll energise the organisation.
The terms good and bad indicate no positive quality in things regarded in themselves, but are merely modes of thinking or notions, which we form from the comparison of things one with another. Thus one and the same thing can be at the same time good, bad, and indifferent. For instance, music is good for him that is melancholy, bad for him that mourns; for him that is deaf; it is neither good nor bad.
bad things, like good things don't happen any more often than they ought to by chance. the universe has no mind, no feelings, and no personality, so it doesn't do things in order to either hurt or please you. bad things happen because things happen.
Recording happiness made it last longer, we felt, and recording sorrow dramatized it and took away its bitterness; and often we settled some problem which beset us even while we wrote about it.
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