A Quote by Danielle Macdonald

It would be really cool to have some more roles where it doesn't matter how a character looks. You get a script, you see it, and it doesn't matter: there's no description of how the character looks in any way shape or form; it's just, whoever is right for the role is the person.
We all know that looks matter. What most of us don't understand is just how much looks matter and how difficult it is for us to ignore a person's appearance when making a social judgment.
The cool thing about my character was that it's not that digital. I get to put hours of prosthetic makeup on and see a different creature altogether. I've seen how he looks and it's really cool.
When something arrives, you have no idea what's in it, which is good. And then, it's is the story leaps off the page at you and how your character functions within it. There could be just one scene and if it's wonderful, it doesn't matter how much you're working on it because you just want to be in it. It's really about what your character's day to day world looks like, and if you feel like that's something that's complete, and that you'd like to inhabit for awhile. You'll know by a couple of scenes in. If the character grabs you, you run with it.
I always tend to see, right after reading the script, the character and how I want to play it. I guess that's sort of most of the work, preparing for the role, but almost the creation of the character seems to go on as I read through the script.
One of the rules that I always follow is that no matter how crazy characters may act, and no matter how absurd or strange their actions may be, that it's justified in the character's mind why they are doing it. Not to get all heady about it, but it's fun for me to test how far I can go with things while still keeping it grounded enough that you believe that the character really believes that what he's doing will get him what he wants. It's a personal challenge to me to see how far I can go with that.
I don't care how you get the outs. It doesn't matter to me how bad it looks, how good it looks, how many strikeouts you have. None of that stuff matters as long as you get the outs.
What I perceive in science fiction is that it's more about how everything looks than what's going on, which I think is just difficult if you're an action character. I think they are about character, not about what it looks like.
The less you offer, the more readers are forced to bring the world to life with their own visual imaginings. I personally hate an illustration of a character on a jacket of a book. I never want to have someone show me what the character really looks like - or what some artist has decided the character really looks like - because it always looks wrong to me. I realize that I prefer to kind of meet the text halfway and offer a lot of visual collaborations from my own imaginative response to the sentences.
Any script, even like The Founder, if it's something that I imagine myself playing this character or that character - any of the characters, basically - how do we flesh these characters out to be good enough to have amazing actors that come in that make it really difficult for them to say no? Even though I'm not right for any of those parts, that's just kind of how we go about it.
I seek a diverse spectrum of roles. If I just was in a large-budget feature for a younger audience, then I want to find a smaller, more character-driven piece that might be for a more mature audience. Or if I'm playing a goofier character, then maybe I want to go play a serious, psychopathic character. But at the same time, it's usually a case-by-case basis where I'm judging the merit of a role by the script I'm given, and it usually has less to do with the larger framework and more to do with how the part personally appeals to me in that moment.
My idea of no makeup on actors is really no makeup. I mean, they can be wearing makeup. I don't care what they're wearing as long as it looks like they're not wearing makeup. But an actress will suddenly appear with some lipstick on. And that's makeup. Keener's character wears makeup. Her character would wear makeup. I try to stay true to whoever that person is. I hate that kind of thing where you're waking up in the morning with makeup on in a movie. I just think it pulls you out of the movie.
I'm a physical actor in that I start with a physical sketch of the character. I find it easier to find inspiration from the outside in. If I find the character's tensions and the way he carries himself or looks, that's going to affect how I talk. So that's how I start to create that person.
For every movie that you go see, how many leading male roles are there in any given movie, and how many leading female roles are there? There may be 5 or 6 really good roles for guys and maybe one for a woman. And it doesn't even matter if you're 25. That's just the logistics.
No matter who the character is and how big their role, that each person in the story is a human being and deserves respect. Even if they're in the story for ten seconds, I didn't want you to just see them as this entity passing through that's serving all of the other people.
Where does a character come from? Because a character, at the end of the day, a character will be the combination of the writing of the character, the voicing of the character, the personality of the character, and what the character looks like.
I'm a character and relationship guy, and even with the 'Saw' films, it's special-effects people's jobs to create these scary things. It's not my job. My job is to bring some sense of humanity to the character, no matter how evil he may be. The script is going to take me there.
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