A Quote by Danny Pino

The centerpiece of 'Law and Order' is the crime, and it starts with the writing. There's a beginning, a middle and an end. It allows the audience to watch any given episode and can drop right in and not feel lost. I think the stark, raw structure has a lot to do with its longevity.
You can watch an episode of Friends or an episode of Law & Order and just drop in, but you're not going to in the middle of Season 4, Episode 5 of Lost. It's like picking up a Harry Potter book and flipping to a chapter. You have to read it from beginning to end.
There are story-room sessions where you think about the big picture, like a novel, but once you have certain things in place, you have to treat each episode like an hour of TV, and think that maybe this will be the only episode that anyone will ever watch. You want to have some sort of beginning, middle, and end to the episode, even if you have storylines that are carrying over. You still want it to feel like a cohesive hour of entertainment. And you can't think about both at the same time.
Each scenario in 'Battleborn' is kind of like a TV episode, you can play them in any order, and each one has a beginning, middle, and end. And they are super replayable.
I think, often times, it's the audience that suffers when a show isn't given the opportunity to have a beginning, middle and end.
I think our goal and intention is to make sure that, when you watch each episode, you don't have to make that choice, but also that you can have stand-alone episodes, where a story can have a beginning, middle and end.
Man no longer lives in the beginning--he has lost the beginning. Now he finds he is in the middle, knowing neither the end nor the beginning, and yet knowing that he is in the middle, coming from the beginning and going towards the end. He sees that his life is determined by these two facets, of which he knows only that he does not know them
I do think some games are works of art, although their medium is visual rather than verbal. Both games and novels allow the reader/player to become a protagonist in the theater of the imagination. Both build worlds. In my opinion, the big difference between game and novel is in narrative structure. Communal role-playing games are open-plan without an end. A novel - at least the kind I write - has a closed structure with a beginning, a middle, and an end. I like that closed structure, and I feel I can say more with it.
Writing a TV show is totally different than writing features, or just, what I started doing is writing features. You write a little bit more organically. You start from the beginning to the end, beginning, middle and end.
I'm not writing necessarily for an audience. I think about the audience at the end, once I have a complete book. But, when I'm writing it, I really need to feel like I'm learning, and I'm investigating something that I'm personally interested in.
The beginning of the end can feel a lot like the middle when you are living in it.
As for my writing process, there is one truth I have discovered after writing some twenty-plus books: Not every book is the same, but the middle of every book is where I really begin to question my choice of vocations. The beginning and end is usually fairly clear to me, but that middle just sucks the life right out of me.
I don't like plots. I don't know what a plot means. I can't stand the idea of anything that starts in the beginning - you know, 'beginning, middle and end.'
I think a script is great when it starts with the structure and works with the structure without falling into the typical three-act system in which the audience is ahead of the movie. I hate that, but that is like 99% of what I read.
If you look closely at 'Breaking Bad' and any given episode of 'The X Files,' you will realise the structure is exactly the same.
We do want the freedom to move scenes from episode to episode to episode. And we do want the freedom to move writing from episode to episode to episode, because as it starts to come in and as you start to look at it as a five-hour movie just like you would in a two-hour movie, move a scene from the first 30 minutes to maybe 50 minutes in. In a streaming series, you would now be in a different episode. It's so complicated, and we're so still using the rules that were built for episodic television that we're really trying to figure it out.
I think one is naturally impressed by anything having a beginning a middle and an ending when one is beginning writing and that it is a natural thing because when one is emerging from adolescence, which is really when one first begins writing one feels that one would not have been one emerging from adolescence if there had not been a beginning and a middle and an ending to anything.
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