A Quote by Daphne Bavelier

Action game players make more correct decisions per unit time. If you are a surgeon or you are in the middle of a battlefield, that can make all the difference. — © Daphne Bavelier
Action game players make more correct decisions per unit time. If you are a surgeon or you are in the middle of a battlefield, that can make all the difference.
The more decisions we make in a day, the more likely we are to make bad decisions - because deciding wears us down. You start making decisions in the morning, and by the middle of the afternoon, you're running on fumes.
Pour the bulk of your time into action, not deciding. The state of indecision is a major time waster. Don't spend more than 60 seconds in that state if you can avoid it. Make a firm, immediate decision, and move from uncertainty to certainty to action. Let the world tell you when you're wrong, and you'll soon build enough experience to make accurate, intelligent decisions.
My game is not to have one great action. My game is to be consistent throughout: to bring the ball in the best and quickest possible way for the best players to make the last action.
It is not only the skilful players who can make the difference in a game. It is as well players who just try to stick to their qualities and give absolutely everything.
If you have the money and you find the one player who can make you win and make the difference, no matter how expensive he is, you should do it. But there are not many players in the world who will make a real difference.
In true-life dramas, you have to do so much research. It's a big responsibility to make sure things are as correct as possible. In 'Robin Hood', you have more artistic license - it's all action, adventure and reaction. This gives everyone a chance to make their characters their own and to make them believable.
The dollar that's being paid the players has hurt the game. The players take advantage of coaches. The players' attitude is, "I make more than you, so don't tell me what to do."
Referees will make good decisions and bad ones. But when they make decisions actually affecting a game of football, it's disappointing.
The stock market and the gridiron and the battlefield aren't as tidy as the chessboard, but in all of them, a single, simple rule holds true: make good decisions and you'll succeed; make bad ones and you'll fail.
But to procrastinate and prevaricate simply because you're afraid of erring, when others - I mean our brethren in Germany - must make infinitely more difficult decisions every day, seems to me almost to run counter to love. To delay or fail to make decisions may be more sinful than to make wrong decisions out of faith and love.
We have a lot of problems in this country. It's going to put pressure on the budget and we're going to have to make some hard decisions. But the decisions we make are to prioritize the middle class.
Canasta is a new game that bids fair to rival Bridge as a popular partnership game for four players. It's fast, exciting and dramatic; a single play, according to experts, can make a difference of 5,000 points.
I think we usually err on the side of giving players a lot of confidence and freedom within the motion to make plays and make reads and make decisions.
A country becomes more prosperous in proportion to the rise in the invested capital unit per unit of its population.
That's why I want you there, he said. You're unpredictable, and that can be the difference between success and failure. Most people make decisions in anger, fear, love, or obligation. You make decisions to irritate people.
Any time you do something, you make decisions about time and space. I wanted those decisions to be out of my hands. I could be dragged, carried along by another person, I could be a receiver. I could be the agent of the overall scheme, but I didn't want to be the agent of the particular action. I could make the ultimate decision that my space is going to change now, but I don't know where it's going to go.
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