A Quote by Dave Morris

You don't get 'The Unfinished Swan' or 'Shadow of the Colossus' or even Telltale's 'Walking Dead' until you've sat through the long, linear infodumps of something like 'Metal Gear Solid'.
I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.
I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games.
I always say this will be my last Metal Gear, but the games in the series that I've personally designed and produced-Metal Gear on MSX, MG2, MGS1, 2, 3, 4, Peace Walker and now MGSV-are what constitute a single Metal Gear Saga. With MGSV, I'm finally closing the loop on that saga.
I respect Shigeru Miyamoto, so there will be a lot of mushrooms in 'Metal Gear Solid 3.' But you cannot eat turtles.
Bands like Metallica never sat around and said, 'We're speed metal,' or 'We're thrash metal.' If it feels good at the end of the day, to me, that's metal.
Looking, Walking, Being, I look and look. Looking's a way of being: one becomes, sometimes, a pair of eyes walking. Walking wherever looking takes one. The eyes dig and burrow into the world. They touch, fanfare, howl, madrigal, clamor. World and the past of it, not only visible present, solid and shadow that looks at one looking. And language? Rhythms of echo and interruption? That's a way of breathing. breathing to sustain looking, walking and looking, through the world, in it.
I really like 'ICO' and 'Shadow of the Colossus.'
I want to reassure fans that I am 100% involved and will continue working on Metal Gear Solid V: The Phantom Pain; I'm determined to make it the greatest game I've directed to date. Don't miss it!
Let beeves and home-bred kine partake The sweets of Burn-mill meadow; The swan on still St. Mary's Lake Float double, swan and shadow!
I've developed into quite a swan. I'm one of those people that will probably look better and better as I get older - until I drop dead of beauty.
I've developed into quite a swan. I'm one of those people that will probably look better and better as I get older until I drop dead of beauty.
Picking just one game above all is nearly impossible for me, but if I had to, it would be 'Metal Gear Solid.' I remember being completely blown away with the story, the mechanics and the overall presentation on my first playthrough.
Walking was not fast enough, so we ran. Running was not fast enough, so we galloped. Galloping was not fast enough, so we sailed. Sailing was not fast enough, so we rolled merrily along on long metal tracks. Long metal tracks were not fast enough, so we drove. Driving was not fast enough, so we flew. Flying isn't fast enough for us. We want to get there faster. Get where? Wherever we are not. But a human soul can only go as fast as a man can walk, they used to say. In that case, where are all the souls? Left behind.
'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player.
Where there is light, there must be shadow, where there is shadow there must be light. There is no shadow without light and no light without shadow.... We do not know if the so-called Little People are good or evil. This is, in a sense, something that surpasses our understanding and our definitions. We have lived with them since long, long ago-- from a time before good and evil even existed, when people's minds were still benighted.
My head is in India, yet my body remains in Britain. I straddle the world like a colossus. Like a 5ft. 7in. colossus.
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