A Quote by David Baszucki

Some of our developers are starting to make $20,000 a month, which is really significant... We're getting developers who are 14 and 20 years of age making more money than their parents, starting to make a professional career of developing games on Roblox.
People get really attached to it: many of our players have played for four to five years, and our developers range in age from eight to 80. Some of the top developers are 18 or 20, and we have kids in high-school who are making two, three or four thousand dollars a month.
As our platform gets technically better, coupled with allowing developers to make real money on Roblox, that's created a virtuous cycle where the quality of Roblox games is continuing to go up and up.
We're passing milestones all the time on the amount of money our community developers are making. And we're seeing developers that are making $250,000 a year.
I spent more than 20 years of my professional career researching and developing renewable energy sources.
Inside the first 20 to 25 games of the season, we were losing these games, getting beat by two and three points. Over the last 10 games, it seems like we're starting to win these games and putting some good things together.
We like to think that every month, that Roblox game page is showing off some of the most innovative, intelligent, and creative programmers, artists, producers, and developers around the world.
Back at the beginning of my career, I had to make all these sacrifices - sleeping in a car on nights where I'd wrestle in front of 20,000 people - because I wasn't making any money.
We started having more developers who wished they could develop on Roblox forever, but they were starting to go off to Google and get jobs. It struck us that this whole platform play, where the creators were powering the fun, we could wrap it into powering the monetization as well.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
It's probably also smart to keep some money in cash to invest it. But I would resist at all costs taking a lump-sum distribution because the tendency is to spend out too fast in the early years of your retirement. The advice of professionals is to take out no more than 5% per year and that will give you 20 years of distributions, and at your age, 55, you probably have more than 20 years life expectancy.
Steve Ballmer never used to be someone who let facts speak for themselves. In the 1990s, he was the hyper-energetic Microsoft exec yelling 'Developers! Developers! Developers!' at an all-hands meeting in Safeco field.
Our developers are helping and participating in the virtual economy by making games that aren't just fun, but which monetize as well.
I think starting in anime, like I did, gave me a good idea of how to approach games that come from Japan. Japanese developers can be very different from companies here in the western market.
Empowering the creativity of our developers is at the core of everything we do at Roblox.
I have been working since I was 20, and I'm 38. I actually once averaged out what I had made over my professional life. I think I could have made that much as a waiter or an insurance salesman. You know, I spent so many years in my 20's making $10,000 a year.
There's 20 companies that I have investments in - some batteries, some solar-thermal, one big nuclear thing. We need hundreds and hundreds of companies like that, so that in a 20-year time frame we really are starting to change the energy infrastructure.
This site uses cookies to ensure you get the best experience. More info...
Got it!