A Quote by David Baszucki

We're the toolmakers. Our developers are the real creative geniuses. — © David Baszucki
We're the toolmakers. Our developers are the real creative geniuses.
Our developers are constantly thinking about, 'How do I bring new and novel experiences to our platforms?' whether it's the Switch, 3DS, or even a smart device. So that is just part of the way our developers think.
Our observation of nature must be diligent, our reflection profound, and our experiments exact. We rarely see these three means combined; and for this reason, creative geniuses are not common.
Steve Ballmer never used to be someone who let facts speak for themselves. In the 1990s, he was the hyper-energetic Microsoft exec yelling 'Developers! Developers! Developers!' at an all-hands meeting in Safeco field.
I want to be known internationally as one of the most creative real estate developers in low-income communities. I want to be known as someone who actually promotes economic diversity and does a great job.
Through our own creative experience we came to know that the real tradition in art is not housed only in museums and art galleries and in great works of art; it is innate in us and can be galvanized into activity by the power of creative endeavour in our own day, and in our own country, by our own creative individuals in the arts.
We're passing milestones all the time on the amount of money our community developers are making. And we're seeing developers that are making $250,000 a year.
Half of this business is politics. As real estate developers, it's our job to go in there and get beat up.
People get really attached to it: many of our players have played for four to five years, and our developers range in age from eight to 80. Some of the top developers are 18 or 20, and we have kids in high-school who are making two, three or four thousand dollars a month.
When people ask me to define science fiction and fantasy I say they are the literatures that explore the fact that we are toolmakers and users, and are always changing our environment.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
When we're building tools, we respect developers' complete creative freedom. It can be used for the development for anything that's legal.
Microsoft has no SQL Server developers. We have only Azure developers.
Creative geniuses are a slap-happy lot. Treat Them with respect.
Sex energy is the creative energy of all creative geniuses.
Some of our developers are starting to make $20,000 a month, which is really significant... We're getting developers who are 14 and 20 years of age making more money than their parents, starting to make a professional career of developing games on Roblox.
We tend to think of Steam as tools for content developers and tools for producers. We're just always thinking: how do we want to make content developers' lives better and users' lives a lot better? With Big Picture Mode, we're trying to answer the question: 'How can we maximize a content developers' investment?'
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