A Quote by David Baszucki

The more we can make our developers famous, the better. — © David Baszucki
The more we can make our developers famous, the better.
We tend to think of Steam as tools for content developers and tools for producers. We're just always thinking: how do we want to make content developers' lives better and users' lives a lot better? With Big Picture Mode, we're trying to answer the question: 'How can we maximize a content developers' investment?'
Some of our developers are starting to make $20,000 a month, which is really significant... We're getting developers who are 14 and 20 years of age making more money than their parents, starting to make a professional career of developing games on Roblox.
As the quality of our platform gets better, the developers can make more interesting experiences. As the experiences get more interesting, people enjoy them more and spend more money. As they enjoy it more, they tell their friends about it.
Our developers are constantly thinking about, 'How do I bring new and novel experiences to our platforms?' whether it's the Switch, 3DS, or even a smart device. So that is just part of the way our developers think.
Life is tough and it's tough whether you're famous or not famous. And in the end it's probably better to be famous because the perks are better. You get better seats at the basketball game, and you get better tables and reservations places. If I call a doctor on Saturday morning I can get him. There's a lot of things, indulgences that you don't get, if you're not famous. Now I'm not saying it's fair. But I can't say that I don't enjoy it.
When lots of stores compete, the result is a combination of better prices for you, better deals for developers, and more investment in new content and innovation.
Well, developers do want to touch a lot of customers. We have to make our platform very popular in order for them to do that. If we make their jobs easier, then they'll be more likely to stay on the Windows platform.
Steve Ballmer never used to be someone who let facts speak for themselves. In the 1990s, he was the hyper-energetic Microsoft exec yelling 'Developers! Developers! Developers!' at an all-hands meeting in Safeco field.
We're passing milestones all the time on the amount of money our community developers are making. And we're seeing developers that are making $250,000 a year.
As our platform gets technically better, coupled with allowing developers to make real money on Roblox, that's created a virtuous cycle where the quality of Roblox games is continuing to go up and up.
People get really attached to it: many of our players have played for four to five years, and our developers range in age from eight to 80. Some of the top developers are 18 or 20, and we have kids in high-school who are making two, three or four thousand dollars a month.
I never wanted to be famous. I want to be more famous than I am so I can get the roles. I hate losing the roles. I was famous more for being around people who were famous, and I hate that kind of fame.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
If you have a famous parent, you know that being famous doesn't make you superior to anyone else. It just means people smile at you more. Everyone was fawning all over my father, but of course, the way you look at your parents when you're a teen is often with a... more critical eye.
Our developers will make great games for whatever high-end platforms exist.
If we focus on our health, including our inner health, our self-esteem, and how we look at ourselves and our confidence level, we'll tend to be healthier people anyway, we'll tend to make better choices for our lives, for our bodies, we'll always be trying to learn more, and get better as time goes on.
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