We like to think that every month, that Roblox game page is showing off some of the most innovative, intelligent, and creative programmers, artists, producers, and developers around the world.
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
I'm exploring this world of game development and GPU and getting involved in any capacity that I can to meet talented artists and programmers and developers. That's what you're gonna need to get a high-end experience done.
Some of our developers are starting to make $20,000 a month, which is really significant... We're getting developers who are 14 and 20 years of age making more money than their parents, starting to make a professional career of developing games on Roblox.
As our platform gets technically better, coupled with allowing developers to make real money on Roblox, that's created a virtuous cycle where the quality of Roblox games is continuing to go up and up.
You might not think that programmers are artists, but programming is an extremely creative profession. It's logic-based creativity.
You might not think that programmers are artists, but programming is an extremely creative profession. Its logic-based creativity.
I've always felt that most jazz artists don't need producers .. most jazz artists know what kind of sound they want. They don't need a producer to come in there and tell them, "Oh, I think you should do this." I've always found it very strange that there's been such a thing as producers in jazz.
There's a lot of creativity in the industry, but I don't necessarily think that the most creative DJs or producers are always the biggest ones. I think it would be nice to see more of an open culture to different music. I think that's happening. With Spotify, I think people are discovering a lot of artists they might not discover otherwise.
If you want to be the best gymnast in the world, you have to love the moment. Every single moment that you are competing. Every skill, you have to be showing it off. If you aren't showing it off, what are you doing?
In the age of social media, you have the selfie and some people - not always young people - seem obsessed with showing the world what their face looks like almost every day. Just like some people are obsessed with showing the world what their dinner looks like. It's beyond my understanding to be honest.
There are a couple of people in the world who can really program in C or FØRTRAN. They write more code in less time than it takes for other programmers. Most programmers aren't that good. The problem is that those few programmers who crank out code aren't interested in maintaining it.
When you're external to a publisher, most independent developers live on paranoia. The mainstay of every day is paranoia - every indie company believes their publisher in some way has these Machiavellian plans that will cause disaster for the game and the studio.
We tend to think of Steam as tools for content developers and tools for producers. We're just always thinking: how do we want to make content developers' lives better and users' lives a lot better? With Big Picture Mode, we're trying to answer the question: 'How can we maximize a content developers' investment?'
I feel like I'm one of the more creative artists in the game. I think I'm going to be here for a while.
I think there's that widespread sentiment that game developers need to be quiet unless they're talking on-message. I think that's changing a little bit; Twitter has helped, with developers sharing personal opinions on things.
I believe that every innovative thought comes from a creative mindset....A creative mindset is what drives our world, and art is the base of that.