A Quote by David Baszucki

Roblox is all about having great user-created content. It really ups the bar in the quality of the game. — © David Baszucki
Roblox is all about having great user-created content. It really ups the bar in the quality of the game.
The foundation of Roblox is user-generated content: just like on YouTube there is so much to watch, on Roblox there is so much to play.
As our platform gets technically better, coupled with allowing developers to make real money on Roblox, that's created a virtuous cycle where the quality of Roblox games is continuing to go up and up.
To enable our vast offering of user-created play, Roblox offers a virtual construction and game-development platform where everyone has the power to make anything from avatar clothing and 3D models to virtual worlds and hardcore games.
Roblox is spearheading the next generation of gaming - one in which players become developers and user-generated content is at the core.
Having built-in video recording capabilities for a game that focuses on user-generated content might be a very good thing.
User-generated content is not done by professionals. The best user-generated content eventually becomes those people gravitated in the professional world.
I think we need great artists making great work - women, men, whoever. I think what's great about TV now is there are so many different platforms that you can make really specific, specialized content. I wouldn't have gotten this part because I'm not really considered a "traditional romantic lead," so I created it for myself.
Roblox is free. The dev tools are free. Anyone can come in and play with Roblox Studio and make a game and push it to our cloud and have it be playable.
We continually compare Roblox to traditional gaming companies. The difference between us and them is that Roblox has millions of people always creating stuff. That gives us the viral juice both with the content and the sharing between all those users.
If we continue to treat content as an extra to information architecture, to content management or to anything else, we miss a bright opportunity to influence users. Content is not a nice-to-have extra. Content is a star of the user experience show. Let’s make content shine.
The iPhone was the first phone that brought what we used to think of as 'desktop quality' software to a handheld platform: software where you just say, 'Wow, that's a great user experience,' not merely, 'Wow, that's a great user experience for a handheld.'
When you ask a girl out and she suggest a bar, you're answer shouldn't be great, I like that bar and they'll have the Rockets game on too.
One other specific piece of guidance we've offered is that low-quality content on some parts of a website can impact the whole site’s rankings, and thus removing low quality pages, merging or improving the content of individual shallow pages into more useful pages, or moving low quality pages to a different domain could eventually help the rankings of your higher-quality content.
Roblox is really heavily based on automated sorting of content in various ways - what's popular with monetizing, what's been most favorited, what's most retaining.
There are major benefits to building a game once and improving it over a long period of time based on user feedback and behavior. It's kind of depressing to have to build a game once, take all the user feedback, and then spend the next 3 years building another game.
There’s always going to be ups and downs in life and it doesn’t mean you shouldn’t feel the pain. Pain is good. It makes you stronger in time. You will realize how great the ‘great’ really is. Life is about ups and downs. You just have to be able to ride the waves.
This site uses cookies to ensure you get the best experience. More info...
Got it!