A Quote by David Baszucki

Our developers are helping and participating in the virtual economy by making games that aren't just fun, but which monetize as well. — © David Baszucki
Our developers are helping and participating in the virtual economy by making games that aren't just fun, but which monetize as well.
Some of our developers are starting to make $20,000 a month, which is really significant... We're getting developers who are 14 and 20 years of age making more money than their parents, starting to make a professional career of developing games on Roblox.
When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.
We're passing milestones all the time on the amount of money our community developers are making. And we're seeing developers that are making $250,000 a year.
Our approach to making games is to find the fun first and then use the technology to enhance the fun.
A lot of people will say, "what's Facebook's business model?" I always find that a kind of funny question. Our business model is out there, which is: we monetize largely through advertising and a little bit through the gift revenue, the virtual gifts we have on our site. I think those continue to be the most promising avenues going forward.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
Our developers are constantly thinking about, 'How do I bring new and novel experiences to our platforms?' whether it's the Switch, 3DS, or even a smart device. So that is just part of the way our developers think.
It's okay to take yourself too seriously if you're a serious actor and you've got the scrubs on. And then with me, it's kind of like, well, I'm a comedian, I'm making fun of everybody and everything. And I'm making fun of myself. I'm having fun making fun of and for other people.
I need somebody to Trump-xplain(ph) this, because I don`t understand it.I`ve heard people defend him about making fun of a disability, making fun of John McCain, making fun of women - a woman`s face.I just wanted to hear somebody defend this as well, because it just never ends. No one will ever stop defending the crass stuff he says.
People get really attached to it: many of our players have played for four to five years, and our developers range in age from eight to 80. Some of the top developers are 18 or 20, and we have kids in high-school who are making two, three or four thousand dollars a month.
To enable our vast offering of user-created play, Roblox offers a virtual construction and game-development platform where everyone has the power to make anything from avatar clothing and 3D models to virtual worlds and hardcore games.
People are texting and smash into the car in front of them - I think there is some humor in that. And the virtual games. People are playing these virtual games, but they're real - I mean, the people are really playing, but it's not a game.
We are shifting into an enjoyment-based economy. And who knows more about making enjoyment than game developers?
Games have a huge impact on our society because the media plays a role in helping to shape our attitudes. So it's not just fantasy.
Well, I think that when you think about the challenges we face, these are challenges that require us to look forward and not backwards. When it comes to the economy I think we have to recognize that we are now in a global economy. And that the measure of our success is: how well are we training our workers? How well are we investing in the new energy economy?
Our developers will make great games for whatever high-end platforms exist.
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