A Quote by David Baszucki

More and more in today's world, the opportunity to imagine and play with friends is compromised by the passive consumption of digital media and the limitations inherent in structured computer games.
The inherent non-linearity of the digital allows for more input from others, including the subject and reader as collaborators. The top-down, bedtime-style story is of limited use. A non-linear narrative that allows for increased complexity and depth, and encourages both subject and reader to have greater involvement, will eventually emerge more fully from the digital environment. This, in a sense, is the more profound democratization of media.
Today, your cell phone has more computer power than all of NASA back in 1969, when it placed two astronauts on the moon. Video games, which consume enormous amounts of computer power to simulate 3-D situations, use more computer power than mainframe computers of the previous decade. The Sony PlayStation of today, which costs $300, has the power of a military supercomputer of 1997, which cost millions of dollars.
I played mostly games like Asteroids and Pac-Man. Today, when I go into an arcade, the games are much more difficult and complex. I don't think I could even play some of the video games that are out there today.
Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games.
Games like 'Fortnite' are way more fun to play with your real-world friends, and they're so accessible that anybody can play.
Computer games tend to be boys' games, warlike games with more violence. We have not spent enough time thinking through how to encourage more girls to be involved in computing before coming to college so they can see a possible career in information technology.
Before, I was like 'Oh my God, I have to do this media, this media and this media,' but now I've learned these are stages you need to go through. If you play really good golf, you're going to get more media attention and more interest in you, and you'll get more confident handling it.
I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.
You know, I have a lot of books on my iPad, but when I try to read them, I find myself wandering off to play games. Those are books I'm interested in. I can't imagine what would have happened to me in college if my biology class had been on the same computer as "Words With Friends" and "Doom."
You know, I have a lot of books on my iPad, but when I try to read them, I find myself wandering off to play games. Those are books I'm interested in. I can't imagine what would have happened to me in college if my biology class had been on the same computer as 'Words With Friends' and 'Doom.'
For Spain, the more I play, the more goals I score, the more chance I have of making the World Cup and starting games.
A Simple lifestyle of reduced consumption allows more time for interaction with living, dynamic beings, more opportunity for meeting the Other more fully and unencumbered.
I think conspiracy theories have gotten more and more close to the mainstream because what you've got is a fragmentation of the media, where the media becomes much more polarized today, left and right.
Our company has been very forward-thinking about digital technology and the opportunity that it gives us. As we move into a world where we have more and more devices at our disposal, that really means more and more opportunities for the Walt Disney Co. to reach you: through our entertainment, through all of our divisions.
I've never been much of a computer guy at least in terms of playing with computers. Actually until I was about 11 I didn't use a computer for preparing for games at all. Now, obviously, the computer is an important tool for me preparing for my games. I analyze when I'm on the computer, either my games or my opponents. But mostly my own.
The biggest sources of opportunity are collaboration and partnership. And today, with digital communication, there is more of that everywhere. We need to expose ourselves to that as a matter of doing business.
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