A Quote by David Carson

The dreaded phrase in design circles is 'show and tell.' — © David Carson
The dreaded phrase in design circles is 'show and tell.'
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
Don't fall in love with your wit. Your cleverly turned phrase may not, as you hope, show off how much gray matter you have, especially if the phrase is at someone else's expense.
Think of the wonderful circles in which our whole being moves and from which we cannot escape no matter how we try. The circler circles in these circles.
After years in white theaters I dreaded working in colored houses. The noise, the stomping, whistling, and cheering that hadn't annoyed me when I was young was now something I dreaded.
I was always in show business but in many ways was not really of show business. I didn't move in show business circles, particularly, still don't do it.
Design is more than meets the eye. Design is about communicating benefits. Design is not about designers. Design is not an ocean it's a fishbowl. Design is creating something you believe in.
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
Good design is thorough down to the last detail - Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the consumer.
I really wish there had been a way to phrase this as 'A thunder of worms.' Because I like that phrase. That's a phrase with soul. Worm thunder on the horizon, all is right with the cosmos.
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
What lasts in the reader's mind is not the phrase but the effect the phrase created: laughter, tears, pain, joy. If the phrase is not affecting the reader, what's it doing there? Make it do its job or cut it without mercy or remorse.
The Universe is circles within circles, and everything is one circle, and all the circles are connected to each other. Each family is a circle, and those family circles connect together and make a community, and the community makes its circle where it lives on the Earth. It (the community) cares for that part (of the Earth) but cares for it as a circle - which is to say in a cooperative and egalitarian way, where everybody is cared for, and everybody is respected.
I don't believe that life is linear. I think of it as circles - concentric circles that connect.
Some people--Samad for example--will tell you not to trust people who overuse the phrase "at the end of the day"--football managers, estate agents, salesmen of all kinds--but Archie's never felt that way about it. Prudent use of said phrase never failed to convince him that his interlocutor was getting to the bottom of things, to the fundamentals.
I think in circles; I speak in circles. I unravel my thoughts that way.
I value very much the time before the show, when there is nothing else but to concentrate on the show, and it's just purely design.
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