A Quote by David Hayter

While the storytelling in games is getting so much better, you look at something like Grand Theft Auto V, which I thought was really beautifully written, it doesn't really need a movie because it is a movie. So I think you need a unique game - you either need an incredibly talented writer and director to come in and put together an amazing vision, or you need a game like Metal Gear, which is very cinematic, has a huge amount of history behind it, but whose cinematic experience is very different from what you'd get in a theater.
I need to create a whole cinematic experience. I think that's what it takes to get the audience to the theater and justify seeing [a movie] on a big screen. You have to give them a cinematic experience.
Yeah, unfortunately [ films like Miss Julie are a dying breed]. And that is sad, because we need these. Like we need books, we need classical music, we need ballet, we need opera, to remind us really of who we are and why we are, and we need in movie houses - even to be in a movie - where you sit and see not only excitement and man-hero, woman-hero, you need quietly, just like that Hawking movie we talked about, to know how people overcome.
I read the script for 'Somnia' when I was filming 'Oculus,' and I remember calling my manager going, 'I really need to do this movie,' and he's like, 'How about you finish this one first and then you see it?' I was like, 'I don't need to. I don't need to. You need to read this. I need to do this movie. The script is very good.'
What I'm doing is creating a game. I'm not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he's present in that setting, we need the cinematic element.
I need to get better as a player, I need to get fitter, and I need to get better on the mental side. It's exciting for me, because there's so much I could do better. I don't feel like I've really maxed out any shot. People talk about my serve, but I think that can even get better.
For movies, you need to come up with a movie that is only possible to screen in the theater, which legitimizes the way you watch them. You buy your ticket so you need to get something in exchange for that. It should be a spectacle.
A book and a movie are different animals. You need a cinematic perspective to be involved in the motion pictures. And this is something I lack.
I think whenever you have a common goal with someone, you're going to bond. It's really hard to get two people together and be like, 'Hey guys, why don't you just bond!' But if you say, 'Listen, I need you guys to build this house, or I need you to do this or I need you to make this movie,' you'll get to work and you'll get close.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
It's like everything in football - and life. You need to look, you need to think, you need to move, you need to find space, you need to help others. It's very simple in the end.
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
It's sort of like in the movie The Karate Kid when Daniel said he needed Mr. Miyagi. And Mr. Miyagi gave him that confidence to believe he really didn't. These guys think they really need me right now, but they don't. When I come back, we'll all need each other to step up our games and do what needs to be done.
Your actors need to trust you as a director, but normally, I think you just need to have an open communication between the actors and the director. I think the director needs to really paint his or her vision to the cast and let them know the kind of mood that he or she is making. I think that's very important.
I like to direct movies, but I don't like to goof around for eight years talking about it. And it's pretty irritating to get a movie on. So to complicate it by having more irritation as a director, I don't really need it. And because I direct a great deal still, but in the theater, I kind of get that anyway. Which is not at all to say I would never do it again, or it would never happen again.
If you have it you don't need it. If you need it, you don't have it. If you have it, you need more of it. If you have more of it, you don't need less of it. You need it to get it. And you certainly need it to get more of it. But if you don't already have any of it to begin with, you can't get any of it to get started, which means you really have no idea how to get it in the first place, do you? You can share it, sure. You can even stockpile it if you like. But you can't fake it. Wanting it. Needing it. Wishing for it. The point is if you've never had any of it ever people just seem to know.
We come into relationships often very much identified with our needs. I need this, I need security, I need refuge, I need friendship. And all of relationships are symbiotic in that sense. We come together because we fulfill each others' needs at some level or other.
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