A Quote by David J

Horror fiction seems to spawn more dumbass 'rules' than any other kind of writing, and one of the dumbest is the assumed 'requirement' of a twist ending, going all the way back to H.H. Munro. This story is also the result of a long rumination on how stories are sometimes scuttled or diminished by succumbing to such 'rules'.
Writing for theatre is certainly different to writing an essay or any other kind of fiction or prose: it's physical. You're also telling a story, but sometimes the story isn't exactly what you intend; maybe you uncover something you had no idea you were going to uncover.
The rules that I adhere to are the rules of minimalism. And those rules kind of force writing to be more filmic... to have the immediacy and accessibility of film so that the reader really has to fill in a lot of the details.
Non-fiction or documentaries can tell any kind of a story because they don't have to adhere to the rules of what's possible. When you're making something up, you have to say, 'Well, this is what would happen here,' but in reality, stuff happens that seems impossible.
I find most 'rules' about how to write a 'good story' confining, and I enjoy writing stories that don't look like stories at all on the surface.
I like rules. I like definitions, categories, and writing advice of all sorts. When I'm writing fiction, there are often a lot of things for me to try to get right at once, and rules help me to stay organized. But my favorite rule of all is that, ultimately, there are no rules.
When you're talking horror or sci-fi, you're working in a genre that has loosely certain thematic elements, or, you could even call them rules. But rules are there to be broken. I think that young filmmakers should go all the way back to the history of horror, from silent films like "Nosferatu", and through to today's horror films, so they understand the history of horror films and what has been done. Understand that, and then add something new or original.
Writing for videogames is really unique. You learn all the rules of writing, but there's a whole other set of rules for game writing, and we're changing them as we move along as well, which makes it more challenging.
It's very important, at least to me as a writer, that there be some rules on the table when I'm writing. Rules come from genres. You're writing in a genre, there are rules, which is great because then you can break the rules. That's when really exciting things happen.
There are so many rules about how you make a film and so many conventions that you can and can't do. I think people have forgotten that they are just rules that were invented for convenience - sometimes it is more convenient not to obey the rules.
Writing two stories [in the Thorn and the Blossom] about the same set of events that were complete stories in themselves, but also added up to a larger story. As I was writing them, I kept going back and forth, because something would happen in one story that would have to be reflected in the other story. And yet the same event would also have to be perceived in different ways by Brendan and Evelyn, because they are different people with their own interpretations.
Rules? Ixion is supposed to be free of rules, yet it seems as strict as Grave in its own way and more...more dangerous.
Whenever you deal with science fiction you are setting up a world of rules. I think you work hard to establish the rules. And you also have to work even harder to maintain those rules, and within that find excitement and unpredictability and all that stuff.
On the other hand, now that I'm not dependent on fiction for my income, I've been writing more short stories despite the fact that there's no real paying market for short horror other than Cemetery Dance.
Sometimes, in certain stories, I think we know at the outset essentially what the tone is going to be, or it becomes important that we're groping toward some kind of story with a certain kind of tone that we both get somehow. But I don't think how that's combined with other elements is ever in any way overtly discussed.
That's why every society on the planet has very definite rules, ideas about how sex should be regulated, how sex should be expressed, what's okay, what's not okay. And I guess we do live in a place, and have for a long time, where there's more openness and there's more willingness to tolerate different kinds of behavior, but with that comes people creating other rules and other kinds of controls. It's always going to be a question of what's acceptable and what isn't and what's the danger point and what rouses people's contempt and what people are allowed to get away with.
I seem to turn out stories that violate the discipline of the short story form and don't obey the rules of progression for novels. I don't think about a particular form: I think more about fiction, let's say a chunk of fiction.
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