A Quote by David Rockwell

In our highly mediated, technologically driven world, we're all looking for meaningful ways to connect. This has constantly inspired me to create environments full of lively, immersive, experiential elements specifically crafted to foster human connection.
Technology should be used to create unforgettable experiences that enhance our natural and built environments, transforming them in newly meaningful ways.
The fast paced nature of our technologically-driven world seems to create issues that would appear to be foreign to ancient civilization.
I wanted to create an experiential film that was immersive... I wanted you to feel like you were there.
When we look back, what we often find that's most lasting and meaningful from our experiences in games are the relationships we create and foster.
Meaningful relationships are two-way, and that means constantly looking for ways to improve your customers' lives.
With each character in a movie, I'm looking for a human being. I'm looking for a person. And to me, I'm looking for a person that's full of strengths and weaknesses, a person that's full of successes and failures, a person that's full of joy and sorrow. I'm interested in people that are human beings that are alive.
The games industry is the only industry with the tools and the talent to create real-time immersive 3D environments.
To me, it all comes down to things being character-driven. It's hard for me to look beyond that. CG and all this cool stuff - so be it. But to me, it pretty much begins and ends with character-driven plots rather than technologically-driven plots.
I think that we live in a highly specialized, technologically advanced society. Highly developed societies tend to have very remote understandings about what underlies our prosperity.
The immersive ugliness of our everyday environments in America is entropy made visible.
If your whole world of a band or music is taking place in a digital realm or on technological devices, it's all mediated through those things. That takes away from the experiential and sensual nature of music. That's a lot less exciting for me to think about. It's not my ideal way of living with music.
Human beings are emotional amoral egoists, driven above all by emotional self-interest. All of our thoughts, beliefs and motivations are neurochemically mediated, some predetermined for survival, others alterable.
I like to connect with people through my work. That's my favorite way - meetings of the minds, fans at a show. Those are nice mediated ways of hanging out.
The color and spectacle of Mexico's streets sparked my interest in community driven space and experience, a passion that I began to develop while studying architecture at Syracuse University and then at the Architectural Association School in London. Having been immersed in such a diverse array of lively environments, it would be impossible for me not to use these memories and experiences as inspiration for my work.
I want to encourage young people to have open and honest conversations with themselves, by doing so we proactively work on ourselves and create safe and caring environments that foster resiliency.
Whenever you create some sort of disturbance in the air, there's an awakening that happens, an opportunity for a conversation, an opportunity to build bridges, specifically, an opportunity to connect different groups that typically wouldn't connect with one another.
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