A Quote by Dawn Ostroff

The advertising marketplace is moving rapidly into digital videos. We know that by 2018 it is estimated that it will be a $12.2 billion business. We've been seeing the agencies combine their digital video spend with television spend and put it under one spend and just calling it "video." The pool of money is becoming much bigger. The comparisons between television and digital video are being made much more often because you can account for who's watching, you can't fast-forward through the commercials. There's a much more intimate relationship with someone watching digital video.
I've always had a preference for digital, all the way. I grew up through video and camcorders, and I was part of the VHS generation. I made all my stuff in high school on video, and worked for public access. Staying in digital is a very familiar, very natural progression of the things that I've worked in before, and I always try to break as much new ground as I can.
Studios are so used to digital now and there is a mythology that it's cheaper. But it's really not cheaper. For instance, digital is great for night exteriors, everybody knows it's a video tap, so it's very responsive to light. So you can go out at night, shoot with digital and it's gorgeous, beautiful to look at . Conversely, you go out and shoot day exterior, and it slams you, just like you know from your own video recording.
Directing music videos, especially ones that are concept/narrative driven is challenging in itself, but Directing a music video within a digital video environment is even more difficult.
If you're into writing and making people laugh, or just want to video blog something, you should get a simple digital video camera. And all computers now come with an easy video editing software program. Just mess around with that for a little bit, try to figure it out, then just put stuff online and have fun. Never give up!
A digital camera does have many advantages and I was a believer that digital video would be a big influence on film-making.
Much to my chagrin, I think that cinema has gone the wrong way in America because in many ways, I pioneered the use of video which eventually became digital video. Everyone can do it; it's Pop Art time: "Everything is art, why should you take it so seriously, after all it's kind of like a clambake." I don't buy that.
If you need to strap a camera to you or get in a small space, then it makes sense to use digital.I do think it is possible to use a digital camera artistically, but it can only be good if you are using film technique. Film has grain, and digital has pixels, and there is not that much of a difference, but digital does not replace the need to create a scene and light it properly and spend time considering the shot.
The advent of the digital age and the immediacy and convenience of digital video and photography allows people to become an integral part of the feedback loop which actively shapes the content we are fed.
I think digital. I think digital and I was terrified about it for a long time. But I think digital because it gives so much more freedom to work with the actors.
It's not so much a question of whether we've shot it through 35mm or digital video; what is important is whether the audience accepts it as real.
I don't think all films should necessarily look like they do on digital video. I think it cheats the audience, at some point. If you try to make an epic and you shoot it digitally, that doesn't make much sense. I think there's a certain kind of film that could be a "digital film." But it shouldn't be interchangeable with other films. It should be something more than just a capture medium. It should be a different form altogether, something new.
My creative process is a bit manic at times, to be honest. I wake up Monday and Thursday stressed because I don't have a video. I usually - with the exception of maybe a handful of videos - wake up, write the video, shoot the video, edit the video, release the video all in the same day.
What I think about is what people spend their time on this planet doing. So No.1 is sleep, No.2 is work, and No.3 is sight, sound, and motion video consumption. Basically, four to five hours a day is what Americans spend consuming video.
Every digital video player - RealPlayer, Windows Media Player, Vevo, Hulu, YouTube - all of them had different ways of getting you the video, but it was still always the same series of rectangles. The format never changed.
I think the thing we see is that as people are using video games more, they tend to watch passive TV a bit less. And so using the PC for the Internet, playing video games, is starting to cut into the rather unbelievable amount of time people spend watching TV.
We know that ATT is upgrading their TCI network to provide voice services, but we believe that upgrade will go beyond that, for total interactivity at very reliable rates. Video telephone calls, downloading music videos, television broadcasts, online newspapers - all of this would be in digital mode. I think they certainly intend to be the one-stop shop and once they do that, it will force the other multiple system operators to follow suit.
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