A Quote by Dax Shepard

I try to approach making movies in a way that it's about the making of them and not the result of them, if that makes sense. — © Dax Shepard
I try to approach making movies in a way that it's about the making of them and not the result of them, if that makes sense.
I've been making movies for a long time. The Japanese way of making movies has become second nature to me. To get away from that, I really try to surround myself with younger staff and approach making movies not like a veteran of the industry but always as a beginner and a rookie.
My approach to making music has always been making ideas and developing them. Sometimes I develop them all the way by myself. The other part of development is I will work with my friends who are just some of the best producers in the world, give them an idea.
Performing isn't only about the acrobatics and the high notes: It's staying in the moment, connecting with the audience in an authentic way, and making yourself real to them through the music. I am more than the notes I hit, and that's how I try to approach my life. You can't get it all right all the time, but you can try your best. If you've done that, all that's left is to accept your shortcomings and have the courage to try to overcome them.
You've got to try to find ways to dominate in any way - it ain't about getting sacks, it's about making the big plays. If that's pressing the quarterback, making them throw a pick - whatever you've got to do to try to dominate the game.
There are a bunch of different movies I feel that way about. However, there is a debate because as you may know after MST3K ended there have been things like Cinematic Titanic that are the children and the grandchildren of this way of dissecting movies and making fun of them and in a way celebrating the absurdity of those movies as well. There are certain movies that sort of fit into the MST3K paradigm which is hidden gems, these weird horror/sci-fi/fantasy movies.
My first program taught me a lot about the errors that I was going to be making in the future, and also about how to find errors. That's sort of the story of my life, making errors and trying to recover from them. I try to get things correct. I probably obsess about not making too many mistakes.
Being an actor, you know what it feels like to be directed, so when the chance comes for you to direct someone else, you know how to approach an actor without scaring them off, without making them clam up, without making them feel insecure, without getting them in their head.
The trick of making movies in this culture is how to not give up everything that makes them worthwhile in order to get them made - and that's a tricky balance.
I love the theater as much as music, and the whole idea of getting across to an audience and making them laugh, making them cry - just making them feel - is paramount to me.
For me, making a movie is kind of like vomiting. Not that film is like vomit, but more like this mass of ideas and thoughts that you have and just have to put them out there. It's not even about making perfect sense - it's more about making perfect nonsense. I don't do too much soul-searching or self-analysis. I just enjoy making things.
I start out making my paintings for me. I don't see it as a form of communication. Until, of course, after they are done and I want people to see them. And want them to be recognized. But while I am making them I just try to get lost in them. Kind of like it's a prayer.
That's what it's all about - making art is making something live forever. Human beings especially - we can't hold on to them in any way. Painting and art is a way of holding onto things and making things go on through time.
I think one of my favorite things about making low budget movies is that when you get into expensive moviemaking territory, it's almost impossible not to reverse engineer the movies. It's irresponsible not to think about the result and the financial result. But when you make low budget movies, you can put that out of your head.
Everybody who's making the movies needs to work hard to make sure they're good. And if you don't show up and see the movies and support them financially, no one is going to make them. It's going to change unless it makes money. That's the long and short of it. You have to give in to the fact that it's a business.
Kids don't need to be taught the value of making; they are natural makers, at least until traditional education makes them afraid of making mistakes. The long-term value of making for kids is in learning to become an active participant in the world around them rather than a consumer of prepackaged products and solutions.
Part of the core of my system, is a way of trying to give the characters more control. If I'm practicing making up what the characters will do, it's never good. In fact, when I catch myself doing that, I try to get rid of that section, and try and let them start making the decisions.
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