A Quote by Deadmau5

I'm exploring this world of game development and GPU and getting involved in any capacity that I can to meet talented artists and programmers and developers. That's what you're gonna need to get a high-end experience done.
We like to think that every month, that Roblox game page is showing off some of the most innovative, intelligent, and creative programmers, artists, producers, and developers around the world.
I think that that multiplatform development is what's on the mind of most high-end PC developers now... this is really the first time in the industry's history that we've had console machines that can handle all that PC developers can deliver.
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
An entire generation of talented people - engineers, artists, scriptwriters, musicians, programmers - have been busy creating a whole new art form for us. The name of this new game is interactivity.
Sun's role in the grand scheme of development is to work on the runtime environment and the APIs. The tools we produce are much more for systems programmers, not enterprise developers.
While the storytelling in games is getting so much better, you look at something like Grand Theft Auto V, which I thought was really beautifully written, it doesn't really need a movie because it is a movie. So I think you need a unique game - you either need an incredibly talented writer and director to come in and put together an amazing vision, or you need a game like Metal Gear, which is very cinematic, has a huge amount of history behind it, but whose cinematic experience is very different from what you'd get in a theater.
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
I guess there are people who are like, 'Here's one thing, and I'm gonna do it,' but I can't. I don't have the capacity to have that singular focus. I need to try to get a lot of things going 'cause you never know what's gonna hit.
I think there's that widespread sentiment that game developers need to be quiet unless they're talking on-message. I think that's changing a little bit; Twitter has helped, with developers sharing personal opinions on things.
In high school, I was on the youth advisory council for the Mayor's Office of Los Angeles, and that was kind of my first experience in the bureaucratic system. We tried to get things done, and nobody was really interested in getting anything done.
A very important part of game development is testing - something that a lot of developers don't do.
Why does it have to be politics? Is there a dynamism to that world and a theoretical capacity to do things that draws many talented people? Absolutely. Are there other ways to be involved and lead an interesting life? Of course.
Donald Trump gets things done. That's all there is, getting things done, accomplishing objectives. And you watch. The reaction to Trump is, "We can't do it that way. This is not the way we do it. That's not the way it's always been done." It's almost cliched, but that is what I expect is gonna happen, and the Democrats, I think, are gonna end up falling even flatter on their face than they have to date because they still are living in a state denial.
When we see that we are not made up by the other's experience, we then have the capacity not to take responsibility for what is now genuinely and for the first time not ours. And as a result, we can get just as close to the other's experience (even the other's experience of how dissapointing, enraging, or disapprovable we are!) without any need to react defensively to it or be guiltily compliant with it.
Programmers are in the enviable position of not only getting to do what they want to, but because the end result is so important they get paid to do it. There are other professions like that, but not that many.
My experience in Ethiopia helped shape my vision for WHO. We need to promote evidence-based decision-making and awareness. Specifically, we need to advocate for research and development, champion and support global and regional coalitions, and strengthen national capacity.
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