A Quote by Demetri Martin

A cool tattoo design is any drawing that would also look good saggy. — © Demetri Martin
A cool tattoo design is any drawing that would also look good saggy.
I've come to realize that Barack Obama is the tattoo president. Like a big tattoo, it seemed cool when you were young. But later on, that decision doesn't look so good, and you wonder: what was I thinking? But the worst part is you're still going to have to explain it to your kids.
I am trying to represent design through drawing. I have always drawn things to a high degree of detail. That is not an ideological position I hold on drawing but is rather an expression of my desire to design and by extension to build. This has often been mistaken as a fetish I have for drawing: of drawing for drawing’s sake, for the love of drawing. Never. Never. Yes, I love making a beautiful, well-crafted drawing, but I love it only because of the amount of information a precise drawing provides
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
I met designers that are in the business for ten years in the movies, and their biggest complaint is things don't look anything like they were designed. Look at my drawing! But nobody ever sees the drawing, that's the thing. So I knew right from the beginning that I would design everything in 3D on my computer, and those models literally went to the machines. So every little radius on most of the vehicles you see there, I built with my mouse and keyboard.
I've always admired like everybody's skill like to tattoo. Like I've actually tattooed my best friend before. This is an experience for sure. Like, if I will really like take drawing seriously, I would consider being a tattoo artist. Like I love to just watch guys perfect their craft.
To draw does not simply mean to reproduce contours; the drawing does not simply consist in the idea: the drawing is even the expression, the interior form, the plan, the model. Look what remains after that! The drawing is three fourths and a half of what constitutes painting. If I had to put a sign over my door to the atelier, I would write: School of drawing, and I'm certain that I would create painters.
I design all my sets. With my tour and my album artwork, I co-design that with people who are better at drawing than me. But I've got a good imagination. I went to art school so I understand how to communicate my ideas.
The last 10% of game design is really what separates the good games from the great games. It's what I call the clean-up phase of game design. Here's where you make sure all the elements look great. The game should look good, feel good, sound good, play good.
Primitive, naive drawing can also be good drawing but it's hard to pull off. I don't think most submitters realize that.
Many, many times I find that whatever is looking good on the screen doesn't always look or feel good on the body. So who do we design for - do we design for the screen, or do we design for women?
I really enjoy drawing, and I enjoy design, fashion design especially. If acting doesn't work out, which I hope it does, I'd probably go into design.
I never had any desire to get a tattoo. If I was ever going to get one, I would get a plain anchor with a rope around it, the most unimaginative possible tattoo, like Popeye had.
Whether it's a computer or a pen drawing, design is about drawing shapes and making physical things.
Design is a form of competitive advantage. People tend to think of design as good art, good visual language, which it absolutely has to be. But it's also about the ability to do systems thinking.
When I was at Disney and was a character art manager and handing out artwork that had to be inked we had a thing where if there was any lettering on it I'd hear, "I don't letter," and I said, "Look at it. It's drawing. Ink the drawing." I just learned from Mike Aarons how each letter was just part of the drawing.
If I look at my own growth, I started in product design. And we grew and created new products, and we were also able to change the idea of design a few times.
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