A Quote by Devon Bostick

I like to play people that are real, a real person, and then something that's interesting with that person. I think it's a lot more challenging to do that than something that's extremely fantasy-like.
Surveys of thousands of gamers have shown that they're more likely to play real music if they play a music videogame. So it's an interesting relationship where the games aren't replacing something we do in real life, they're serving as a springboard to a goal we might have in real life, like learning to play an instrument.
I was brought up not to be selfish or self-centered. So if you play somebody who isn't so lovable, you can play that person and no one will turn on you. I don't want to play that person in real life. Because then people won't like me so much.
To me a real patriot is like a real friend. Who's your real friend? It's the person who tells you the truth. That's who my real friends are. So, you know, I think as far as our country goes, we need more people who will do that.
The person is a mystery. What I'm playing is the person so I really get to tell you and show you and communicate to you who I think the real person is and that real person is me. The most important thing is to play the human being you are creating, which is my job.
That is the real spiritual awakening, when something emerges from within you that is deeper than who you thought you were. So, the person is still there, but one could almost say that something more powerful shines through the person.
I think there's part of me that's longing to play a Sherlock Holmes or sort of a House character, like a real detective. Like a real, moody detective. Like a real, sarcastic, mentally ill detective. I think it would be really fun to do something like that.
To some people, not caring is supposed to be cool, commenting is more interesting than doing, and everything is judged and then disposed of in, like, five minutes. I'm not interested in those kinds of people. I like the person who commits and goes all in and takes big swings and then maybe fails or looks stupid; who jumps and falls down, rather than the person who points at the person who fell, and laughs. But I do sometimes laugh when people fall down.
Sometimes I'll go for something more because of the story, or more because of the director. But, generally, I have to feel like it's something that I have a real sympathy for - a person that I can completely go, "Oh, wow, oh, I'm there." Otherwise I don't feel like I will be able to pull it off at all. I know I haven't done everything very well in the past; some things have worked and some things haven't. But I need to feel like I can feel about the person, understand that person, I suppose.
I always hear people saying, "If I can just help one person, or if I can just stop one person from doing what I did." I don't think one person is enough. I feel you can help more than one person, help as many as you can. That's something that I would like to leave as my legacy: That I helped a lot of people and made some people make better decisions after looking at the decisions I've made in my life.
I can't judge the characters I play, because it's for the audience to do. What I can try to do is to understand and embody what were they going through? How did they make the decisions they made? That to me is a more interesting way to approach something, rather than saying this person is a villain and that person is this and - because it's not very interesting to play that anyway.
I think "artistic" simply means there's more of the creator in the thing. Whether it's painting or song or movie or game, the creator puts more of themselves into the piece, so when the audience see it, they feel something real, they feel something human, they feel something that's like a person.
Any story hits you harder if the person delivering it doesn't sound like some news robot but in fact sounds like a real person having the reactions a real person would.
There are some indications of how the character should behave based on the script, and then as actor makes it his or her own. I got to know one of the writers, Chris Terrio, and we were able to discuss things at length and figure out who this person is to create a real psychology behind what is, perhaps, in a comic book, a less than totally modern psychology. I can only say I've been asked to play an interesting role. A complicated, challenging person.
There's something about seeing someone who has actually no real supernatural powers and only being able to throw things with precision that kind of makes people be like, 'Oh, I can see that. I can put that person in real life, and I can see it play out as a human being.'
I'm not sure that Eastern culture does either, but I've never lived in India etc so I couldn't tell you. I can say we definitely don't. So people will sometimes come in contact with something strange and think, "Oh, it must be like this" and have a lot of fantasies about it, and somebody who sort of looks like our fantasy version of what enlightenment is can be very convincing in seeming like they've got something and then play that role.
I think that, given a real choice, people would like to hear something interesting, not something bland and right down the middle.
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