A Quote by Devon Bostick

I have been writing since 11th grade, and have a few features that have almost gotten off the ground. I really want one of my features to come to life. — © Devon Bostick
I have been writing since 11th grade, and have a few features that have almost gotten off the ground. I really want one of my features to come to life.
In 'Fable 1,' the number of features was more important to me than what the features did. And as a games designer I've come to realize that it's not the number of features you have, it's the way that those features interact.
Sometimes storms come through with wind and blow the features off or sometimes they come in heavy and grow the features to the point where we have to shovel them off again. Leading up to the window for our event we try to get everything lined up and safe for the riders.
You want to do a few things really well because you want to come out with a product that is fully baked, even though it may be lacking in a few features or whatever, rather than the one that's all-achieving but not doing anything too well.
Writing a TV show is totally different than writing features, or just, what I started doing is writing features. You write a little bit more organically. You start from the beginning to the end, beginning, middle and end.
I've been writing full-time since about 1984 - mostly magazine features and columns.
I would really like to focus on directing features, and then eventually take that skill set back to television. On features, you have more control. On television, the producers are the creative forces behind it. Directors come and go on television.
I thought that the music industry was going to be pretty easy - getting features and stuff - and everyone was going to be nice. But I realized that it's really, really hard to get features.
I'm drawn to real-life characters. A lot of the characters I play, I've had in me since second grade. I've been dragging them around my entire life, and then sometimes I marry them with different people. But seldom have I really come up with a new character. In my head it's like, "I'll pull that person out that I've been doing since sixth grade and see where they're at right now.".
Developing fewer features allows you to conserve development resources and spend more time refining those features that users really need. Fewer features mean fewer things to confuse users, less risk of user errors, less description and documentation, and therefore simpler Help content. Removing any one feature automatically increases the usability of the remaining ones.
My concern is the really great concepts that are features, not companies. There isn't enough advertising to support all those features, and in compression times, advertisers tend to flock to safe names and sites that have real traction.
I started rapping because my mom died when I was about 11 years old, and I was a very rebellious kid. I've been kicked out of every school I've ever been in since 6th grade on, expelled and dropped out in the 11th grade. Music was the only thing that I could really use to express myself, so I started rapping.
Pick three key attributes or features, get those things very, very right, and then forget about everything else… By focusing on only a few core features in the first version, you are forced to find the true essence and value of the product.
A lot of the really good features of Windows 10 - things like Windows 10 Hello, where you have facial log in and you don't have to use all your passwords, the Start screen and your ability to go through that, the touch usages of gaming, as the new games come to this product - those are going to run with PCs that have the latest features.
While make-up helps to enhance one's features, too much of it tends to hide a person's features.
The reason you see so many volcanoes on Venus is partly due to the fact that there's virtually no erosion there. So on Venus, you're seeing features, some of which are hundreds of millions of years old on the surface. On Earth, we do not see any surface features nearly that old - you only see much more recent features.
Not all my work features black actors. I mean, it's funny: someone was reading back to me all the languages that have appeared in my films, whether they were shorts or features. They span Arabic, French, Mandarin, Cantonese - all kinds of languages. I think it's really cool.
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