A Quote by Diana Wynne Jones

I've seen golems. They don't behave like a real person. — © Diana Wynne Jones
I've seen golems. They don't behave like a real person.
Things on a very small scale behave like nothing that you have any direct experience about. They do not behave like waves, they do not behave like particles, they do not behave like clouds, or billiard balls, or weights on springs, or like anything that you have ever seen.
If I say [electrons] behave like particles I give the wrong impression; also if I say they behave like waves. They behave in their own inimitable way, which technically could be called a quantum mechanical way. They behave in a way that is like nothing that you have seen before.
I do not invent characters. There they are. That's who they are. That's their nature. They talk and they behave the way they want to behave. I don't have a character behaving one way, then a point comes in the play where the person has to either stay or leave. If I had it plotted that the person leaves, then the person leaves. If that's what the person wants to do. I let the person do what the person wants or has to do at the time of the event.
Sometimes in life it is most wise to behave like a bridge: Don't judge the person who comes to you; let him come and pass! Behave like a bridge!
You're not going to tell me they built fifty-foot-high killer golems, are you?" "Only a man would think of that. It's our job," said Moist. "If you don't think of fifty-foot-high killer golems first, someone else will.
Do not depend upon the morality of a person until you have seen him behave while in anger.
Success is absolutely intoxicating. I've seen people behave in ways that seem very far from how they would behave normally.
Any story hits you harder if the person delivering it doesn't sound like some news robot but in fact sounds like a real person having the reactions a real person would.
There is a sense of responsibility when you play a real-life character because there are people who will see your work, make comparisons, and judge you. They have all the rights to do that because they know the real person. They might have seen that person also.
There is real love just as there are real ghosts; every person speaks of it, few persons have seen it.
Real people had real agendas, real demands, real expectations about how other people should behave.
A great many women can feel and behave like men. Very few of them can behave like gentlemen.
There's a way of doing comedy that feels true to the person doing it, that doesn't feel like clown-work or silly faces and antics, but that feels real - like you're playing a real person who has real thoughts and feelings, and it's very grounded. I started to watch all comedy through that prism.
I like to play people that are real, a real person, and then something that's interesting with that person. I think it's a lot more challenging to do that than something that's extremely fantasy-like.
If we want users to like our software, we should design it to behave like a likeable person.
The magic girl licked the wet off her arms and looked over to me as if to say, See? You don't have to behave like them, you don't have to behave like anyone.
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