A Quote by Diego Forlan

The best strikers make you sit up and take notice because every time they get the ball, you think that something amazing could happen. Of course they'll score goals, but they'll have something in their game which makes you think, 'Wow, he can win this game by doing something magical.'
I could never get bored talking about him, he was my favourite player. I loved watching him because he did everything you'd want to see in a footballer. He could dictate the pace of a game; he could take it by the scruff of the neck and control it; he could score decisive goals; he could make the killer pass; he could switch the play, open teams up, slow the game down, quicken it up; whatever was needed. He would take the ball anywhere on the pitch He was such a selfless footballer, too Scholesy was the man, all right.
I'm a coach who likes to have the ball, but what I really think is, 'How can you be in charge of the game?' I think, but maybe I am the only one, that the defensive process can take care of the game. Why is that? Because teams wait to defend. If you create something where you go to defend, to steal the ball where you want, it's different.
It strikes me every time I do an interview that I don't really sit around thinking about my goals and my life and my career. I do what I love doing and I get a lot of feedback. I'm free as a bird, you know? If I do something good, it's, 'Wow, that was brilliant,' and if I do something bad, it just goes away.
The FA Cup is something we want to win, but when you play for Chelsea, it is not something you think about a lot because you want to win every game.
I mean, if I could score 40 every game, then I would score 40 every game. But I think I cannot score 40 every game, so I'm gonna pass a little bit, too.
I don't look at records, that's not why I'm playing the game. Goals, of course. Every player in my position wants to score goals. But most of all, trophies. My target is always to win trophies for Barcelona, and that will always be my motivation, to win things. Nothing feels better than doing that as a team.
My overall knowledge of football specifications, the overall process that happens on game day with the footballs is very limited. I would say that during the course of the game, I honestly never - it probably has happened on an incomplete pass or something - but I've never touched a game ball. It's not something I have any familiarity with on that.
With experience, you suddenly realise you know how to do things or that you've done something like this before. And I think as you get more confident, you can sit back and try and weigh up the options of doing something or not doing something.
I never watched TV because I was always doing a game. I didn't have any experience to be home watching games. I didn't know how to do it. Brent Musburger and those guys could sit and watch every game and know the scores. And I was amazed and said, 'I'd like to have something like that someday.'
There are some casual fans who think you're going to dominate a game, be magic, score 10 goals. Even if you dominate a game, you'll only score two or three goals.
Everyone is expecting something in each game I'm playing. I don't have to score in every game, but I want to do my best. I want to give everything for the club, for my teammates, and myself also.
I liked the game, I enjoyed the game, and the game fed me enough, and gave me enough rewards to reinforce that this is something that I should spend time doing, and that I could possibly make a priority in my life, versus other sports.
We get a successful television series or something, and next season they give you less time and less money, which is something I've never really understood. That doesn't happen with Game of Thrones.
The goal is doing stand-up on TV somewhere, which is what I'm working on. Something on latenight or Comedy Central, but - I dunno, something. It could happen, it could not happen.
I think guards need to be able to have a post up in their game when mismatches happen and I think post players need to have an outside game, and that's something I've always worked on.
Eventually, when I got the 'Meadowland' script, I saw something in it that made me think I could make something special out of it, something that could work with my style. Emotionally, I connected to it. I thought, 'If I feel this way just imagining it, maybe we can make that happen on screen and make people feel something when they watch it.'
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