A Quote by Dieter Rams

Good design is thorough, down to the last detail. — © Dieter Rams
Good design is thorough, down to the last detail.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
Good design is thorough down to the last detail - Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the consumer.
Good design is innovative Gives a product utility Is aesthetic Makes a product easy to understand Is unobtrusive Is honest Is long-lived Is consistent down to the smallest detail Protects the environment Good design is as little design as possible.
Prosecutors insist they are mounting a "thorough investigation," which sometimes means thorough and sometimes, historically, has meant long enough to let the fire burn down in an incendiary case. A thorough investigation is fine; an interminable one is disgraceful.
Here's the general theory: To clarify, add detail. Imagine that. To clarify, add detail. And clutter and overload are not an attribute of information, they are failures of design. If the information is in chaos, don't start throwing out information, instead fix the design.
Ever since I did that 57.9 last year, the Americans have been analysing me in detail. You can see on the swimming web pages. They are breaking it down in every detail. How many strokes I take. How quick I am in and out of the wall.
I'm very thoughtful and thorough when it comes to my looks and the detail I put into my drag.
The last 10% of game design is really what separates the good games from the great games. It's what I call the clean-up phase of game design. Here's where you make sure all the elements look great. The game should look good, feel good, sound good, play good.
The special quality of hell is to see everything clearly down to the last detail.
Put in hours and hours of planning, figure everything down to the last detail, then what? Burglar alarms start going off all overthe place for no sensible reason. A gun fires of its own accord and a man is shot. And a broken-down old house no good for anything but chasing kids has to trip over us. Blind accidents. What can you do against blind accidents?
Carry a notebook and write down examples of good and poor design. After a week, you'll begin to realize that nearly everything is the product of a design decision.
Clutter is not an attribute of information, clutter is a failure of design...fix the design rather than stripping all the detail out of the map.
Confusion and clutter are failures of design, not attributes of information. And so the point is to find design strategies that reveal detail and complexity - rather than to fault the data for an excess of complication. Or, worse, to fault viewers for a lack of understanding.
He was a thorough good sort; a bit limited; a bit thick in the head; yes; but a thorough good sort. Whatever he took up he did in the same matter-of-fact sensible way; without a touch of imagination, without a sparkle of brilliancy, but with the inexplicable niceness of his type.
It’s like, you know, it doesn’t matter what you do, even if you try to replicate an experience down to every last detail, it’ll never be the way it was when it happened naturally the first time.
Building places that are worth living in and worth caring about require a certain attention to detail, and of a particular kind of detail that we have forgotten how to design and assemble. And that involves the relationship of the buildings to each other, the relationship of the buildings to the public space, which in America, comes mostly in the form of the street. Because it's only the exceptional places in America that have the village square or the New England green. You know. The street is mostly the public realm of America. And we have to design these things so that they reward us.
This site uses cookies to ensure you get the best experience. More info...
Got it!