A Quote by Don Bluth

Shelf-life for a regular video game usually is about three to five years, and that's it. — © Don Bluth
Shelf-life for a regular video game usually is about three to five years, and that's it.
Cricketers have a very short shelf life. On an average, you make money through cricket for five years, but you need to survive for sixty years.
The average age of a gamer is 33 years old, not eight years old, and in fact, if we look at the projected demographics of video game play, the video game players of tomorrow are older adults.
If humans weren't here and we didn't care about anything that lives here, if this were a video game, I'd push the button and see what happens, because it'd be really exciting; but it's not a video game.
It seems astounding to me now that the video games are perhaps as important as the movie themselves. And people will spend 2 or 3 years obsessing about the video game in exactly the same way that they'd be obsessing about the movie if they were working on that.
A five-year shelf life in Chicago is almost equivalent to five to 10 somewhere else.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
Today, if someone showed me a five-year plan, I'd toss out the pages detailing Years Three, Four and Five as pure fantasy Anyone who thinks he or she can evaluate business conditions five years from now, flunks.
I saw a news report recently that measured average video game use by American men between the ages of twenty-five and thirty-five: twenty hours per week. Do you mean the flower of America's masculinity can't think of anything more important to do with twenty hours a week than sit in front of a video screen? Folks, this ain't normal. Can't we unplug already?
Any kind of horror video game where I'm the first-person player and I'm... I suddenly stop caring about the video game dude, and I'm like, I really don't want him to die,' and then the minute he dies, it upsets me. I can't play those games.
The shelf life of a seventh-year State of the Union address is about five minutes. Presidents can propose stuff. They're probably not likely to get it done.
I can't compete and when I do, the rules of engagement change in the middle of the game. I'll let the powers that be vanquish themselves and return in three to five years to sift through the remains.
Obviously the thing that's cool about games - a basketball game is just a basketball game. The thing about video games is that each different video game can be in a completely different genre.
In the NFL, you have a short shelf life. As a running back, if you're the first pick, and you're NFL life expectancy is only 3.5-6 years, your first big contract might not come until three years in - well, you might never get there. They need to get those signing bonuses up front because nothing is guaranteed.
If you want to know who the oppressed minorities in America are, simply look at who gets their own shelf in the bookstore. A black shelf, a women's shelf, and a gay shelf.
In '82 and '83, that was the rise of the VCR. Every Friday, my brother and I would go to Crazy Eddie's - which was a video store in Manhattan - and rent five horror movies. And that's basically what we did, basically, for three years. Becoming social misfits.
So there I was, wondering what sort of things women would look for in a video game. I sat in cafés and listened to what they were talking about: mostly it was fashion and boyfriends. Neither of those was really the stuff of a good video game. Then they started talking about food - about cakes and sweets and fruit - and it hit me: that food and eating would be the thing to concentrate on to get the girls interested.
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