A Quote by Don Mattrick

Xbox has been created by gamers for gamers. — © Don Mattrick
Xbox has been created by gamers for gamers.
One of the things I'm excited about is the observation that gamers are creators and creators are gamers too. We used to think of creators as workstation customers and think of gamers as consumers.
I think Xbox has a really good story about value for gamers, around a lot of diversity of choice.
Whenever you get game adaptations, it strikes me that it's always the gamers who get mugged because they try and make it for everyone else first and the actual gamers last.
Take the hardcore gamers. The characters are way more real in the world of hardcore gamers who have played the game for hundreds of hours. They have the movie in their heads, they've built it on their own. These guys are always very disappointed in the movies.
I would like to reach non-gamers. It's always great when guys come up to me who are gamers and represent my usual audience, but they'll say, 'You know, Psychonauts is the only game I can actually get my girlfriend to play with me.'
Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around.
For me, personally, I think the serious gamers - the guys who know the levels - play Xbox, and people who are just good at the game play PS3. I play PS3 because I'm not a serious, serious gamer like that. But when I play the Xbox, the standard is so much higher.
'Smash Bros.' features a slew of modes as well, but we didn't create them all under the idea that we want gamers to try every single one of them. I think it's just fine if gamers enjoy the aspects of the game they like. It's kind of a buffet-style approach.
We created BlizzCon as a celebration of our global community, but not everyone can travel to the show, so the virtual ticket gives us a great way to bring BlizzCon to gamers around the world.
Our core market has been historically gamers and digital content creators such as car designers and movie makers.
The more people who come forward and talk about how much they love gaming, how much they talk about individuality and diversity, the more gamers of color that come out and gay gamers that come out and everybody talking about what they love - that's what the community has in common: a love of gaming.
The video game industry traditionally has been a very male-dominated field. You know, with the advent of the iPhone, the number of women gamers exploded.
AMD loves gamers.
I don't play with female gamers.
Gamers love technology, and they have high expectations.
There are people who are very dismissive of games and gamers.
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