A Quote by Donald A. Norman

Serious accidents are frequently blamed on "human error." Yet careful analysis of such situations shows that the design or installation of the equipment has contributed significantly to the problems. The design team or installers did not pay sufficient attention to the needs of those who would be using the equipment, so confusion or error was almost unavoidable.
You can almost say that a design error is a human error because, after all, it's we humans who do the designing.
Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action.
With both people and computers on the job, computer error can be more quickly tracked down and corrected by people and, conversely, human error can be more quickly corrected by computers. What it amounts to is that nothing serious can happen unless human error and computer error take place simultaneously. And that hardly ever happens.
Health care is a design problem. Dependence on foreign oil is a design problem. To some extent, poverty is a design problem. We need design thinkers to solve those problems, and most people who are in positions of political power are not design thinkers, to put it mildly.
We must accept human error as inevitable - and design around that fact.
Error is a supposition that pleasure and pain, that intelligence, substance, life, are existent in matter. Error is neither Mind nor one of Mind's faculties. Error is the contradiction of Truth. Error is a belief without understanding. Error is unreal because untrue. It is that which stemma to be and is not. If error were true, its truth would be error, and we should have a self-evident absurdity -namely, erroneous truth. Thus we should continue to lose the standard of Truth.
At the source of every error which is blamed on the computer, you will find at least two human errors, one of which is the error of blaming it on the computer.
The alleviation of human error, whether design or intrinsically human, continues to be the most important problem facing aerospace safety.
Hyperpolyglots are not born, and they are not made, but they are born to be made. There is a finite subset of the human population which has the right neurological equipment for learning and using lots of languages. That equipment may serve only a sub-component of language learning, such as mimicry, pattern recognition, or memory, or it serves those sub-components in a global fashion.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
I ended up going to do a matches program at the state for industrial design. And from there, I got hired at IDEO to joint their design team there - and basically, you are starting as an industrial designer to design products - and then kept asking the question, 'What else can design accomplish? What else can design do?'
I like sincerely talking about market analysis and how marketing is ahead of design and design needs to catch up to fulfill the promise of the marketing.
Design is directed toward human beings. To design is to solve human problems by identifying them and executing the best solution.
Urban design is where the number are and easy size of installation plus the fast lessons to extend out to larger design acreage.
Error indeed has often prevailed by the assistance of power or force. Truth is the proper and sufficient antagonist to error.
Error is not just acceptable, it is necessary for the continuation of life, provided it is not too great. A large error is a catastrophe, a small error is essential for enhancing existence. Without error, there is no movement. Death follows.
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