A Quote by Donald Knuth

... the designer of a new system must not only be the implementor and the first large-scale user; the designer should also write the first user manual. ... If I had not participated fully in all these activities, literally hundreds of improvements would never have been made, because I would never have thought of them or perceived why they were important.
My first album, 'Englaborn,' was based on music originally written for the theatre. My solo albums, like 'IBM 1401, a User's Manual' and 'Fordlandia,' have also had narratives attached to them.
Moreover, the eye contains a big flaw: the retina is inside out. Why would an almighty designer do such a thing? No intelligent designer, .. would put such a clumsy arrangement in a camcorder, and this is just one of the hundreds of accidents frozen in evolutionary history that confirm the mindlessness of the historical process.
A user interface is well-designed when the program behaves exactly how the user thought it would.
The designer of a new kind of system must participate fully in the implementation.
Now he would never write the things that he had saved to write until he knew enough to write them well. Well, he would not have to fail at trying to write them either. Maybe you could never write them, and that was why you put them off and delayed the starting. Well he would never know, now.
If you've taken the job to be the stylist for a collection, then I think it's important for you to really listen to the designer and look at the board. Look at the wall, look at what the designer is interested in, and then move on to that. But the designer also must not lose sight of the reason for their point of view. Otherwise it won't come across.
I was always the type of drug user that I had no moderation. When I was smoking and drinking, I was full on smoking and drinking. And I am also the type of drug user where I do smoke and drink, there's no creativity in terms of my writing process. I would just stare at the paper for hours and nothing would get done.
A good designer can create a design that accommodates all the constraints and still delivers an elegant, satisfying experience to the user. A great designer can go beyond this and create a design that demonstrates that some of those constraints weren’t really there to begin with.
I was a user experience designer for Google Docs.
Mobile forced us to rethink the user experience and do something people would be able to carry out on in a couple of seconds on the mobile phone. By stripping out all the work the user used to do and putting that on the company, we were able to create a much better user experience.
Tribalism isn't a bad thing. If you're a Facebook user, or Twitter user or Foursquare user or LinkedIn user, those are all tribes... and they may even have sub-tribes. It's not pejorative, it's declarative.
The healthcare industry has never had a priority on user experience because there has been little competition. Prices have never been transparent.
At the very beginning of my career, when I opened my business in Italy, I was also a ranked tennis player. I had won many tournaments. To be an athlete was my first choice. Second choice: designer. However! There was more money in being a designer at that time.
Good design is also an act of communication between the designer and the user, except that all the communication has to come about by the appearance of the device itself. The device must explain itself.
I would never know how that person felt when they first heard my song. They coulda been at rock bottom and my song could have literally been the thing that saved them, but I would never know that.
The reason why many clients don't value design is because haven't had a designer prove to them the value of it. You need to prove it to clients who've hired a bunch of shitty designers and their business has not been that successful. When they hire a good designer, they see the difference.
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