A Quote by Donald Miller

You can't tell a good story without conflict - the story can't be beautiful or meaningful. We're taught to run from conflict, and it's robbing us of some really good stories.
If you have a beautiful story, it has to have conflict. If you don't have conflict, it can't be a good story.
A good story needs conflict, and virtual reality is a great hypothetical way to create conflict. ... In some ways, the future is going to be more boring than we think.
Any story worth telling relates to real life in some meaningful way. Scifi allows you to tell meaningful stories without seeming too preachy - it adds a metaphorical layer between the story and the real world. Scifi is dismissed as ungrounded fluff, but it's actually the opposite.
Stories? We all spend our lives telling them, about this, about that, about people … But some? Some stories are so good we wish they’d never end. They’re so gripping that we’ll go without sleep just to see a little bit more. Some stories bring us laughter and sometimes they bring us tears … but isn’t that what a great story does? Makes you feel? Stories that are so powerful … they really are with us forever.
I think it's a lot easier to tell a war story about two sides of a conflict with one another as opposed to one side in conflict with itself.
You won't have a story unless you have conflict, which means if there's no conflict in a situation, people look for a way to make some.
I think the key for us is really letting the stories we feel are best told to kind of dictate where we go. When we find a story we really believe is one that should be told, how do we best tell it and you know what do we need to tell that story most effectively? I think to the good, the universe is such that there are a lot of options, there a lot of opportunities. So that's kind of what's guiding us.
Meaningful stories have lots and lots of conflict. If we avoid conflict, our stories won't be meaningful.
All drama is conflict. Without conflict, there is no action. Without action, there is no character. Without character, there is no story. And without story, there is no screenplay.
Good stories must travel through conflict. And in epic stories, the conflict must become unbearable.
There are a million ideas in a world of stories. Humans are storytelling animals. Everything's a story, everyone's got stories, we're perceiving stories, we're interested in stories. So to me, the big nut to crack is to how to tell a story, what's the right way to tell a particular story.
As writers, we must keep throwing problems at our characters. Conflict is the heart of good storytelling. Hiking in nature along a twisting trail can remind us what a good story feels like. It's the opposite of a treadmill - or an interstate highway.
My only want and wish, really, was to tell a good story. I wanted to do good work, tell a good story, and give the character a voice. Those were my only expectations.
A good story, just like a good sentence, does more than one job at once. That's what literature is: a story that does more than tell a story, a story that manages to reflect in some way the multilayered texture of life itself.
I get up in front of a bunch of kids and say 'Hey, I'm gonna tell you a new story. Who wants to be in a new story?' Well some kid always sticks up their hand and that gives me a name, but it doesn't give me a story. I just say whatever comes to my mind and usually it's not that good. Every once in a while, however, I say something that turns into a really good story.
I think conflict is one of the things that makes for a good story.
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