A Quote by Donald Miller

A story is a character who wants something and overcomes conflict to get it. — © Donald Miller
A story is a character who wants something and overcomes conflict to get it.
The inspiration really comes first from the character and the story. That vision of what the story is, and what the character is, the world that they inhabit and what the story wants to tell. That's really what inspires me.
There's something to play if there's conflict going on. Whatever that conflict is, that's where drama is; if the character is grappling with something you've got something to play, there's layers to it.
The idea of us telling a story where a character doesn't get everything he wants at the end is one of the relatable things - dealing with failures and missteps in life - and it's something that's so rarely dealt with in movies, especially kids' movies.
There's a method aspect to Campbell Scott character and he really wants to get into his character and he wants to cast to go on a fast so that by the time the play opens nobody's eaten in three days because he wants the audience to feel the pain from the stage.
All drama is conflict. Without conflict, there is no action. Without action, there is no character. Without character, there is no story. And without story, there is no screenplay.
I think it's really hard to make songs that pursue an agenda. You can kind of do it a little bit through a character, so the character gives voice to something or their story, the story of the character tells you something, but, for me anyway, it's really hard to write directly about politics.
If you want to shrink something, you must first allow it to expand. If you want to get rid of something, you must first allow it to flourish. If you want to take something, you must first allow it to be given. This is called the subtler perception of the way things are. The soft overcomes the hard. The slow overcomes the fast. Let your workings remain a mystery. Just show people the results.
We have war when at least one of the parties to a conflict wants something more than it wants peace.
The fundamentals for me are character and conflict. I put character first because readers will be indifferent to conflict if they are indifferent to the character who is experiencing it.
Character drives the story, and the story drives the book. I don't think about where the action should go, or how much there should be, until it's required by the characters. When I find myself adding conflict just because I'm afraid that the reader might get bored, I know I've taken a wrong turn somewhere.
I used to get stuck trying to find the first sentence of a story, then I realised that it was often because I didn't know what problem a character was facing in the story. As soon as I did, I could have the character trying to do something about it or have the problem whack him between the eyes.
He [Mark Webb] is very savvy, technically, he's shot so many videos, he knows how to get what he wants. The surprise, of course, is that he's also an extremely humanistic story-teller. He's obsessed with story and character, and not just making it look right, which is a double-thred that's rare in directors.
Whenever I write for television, I plan the story on whiteboard wallpaper in my office, using a system created by the American writer Dan Harmon. It's remarkably simple: a character wants something; they enter a new world and adapt to it; they get what they want, re-enter the old world and change.
When you have a conflict, that means that there are truths that have to be addressed on each side of the conflict. And when you have a conflict, then it's an educational process to try to resolve the conflict. And to resolve that, you have to get people on both sides of the conflict involved so that they can dialogue.
It doesn't matter if a character is a lawyer, a cop or a geography teacher. If there's a story in there, where the character has a passion and a fire in his belly and story to tell, then it's enough for an actor to get excited about.
As to the "traditional filler of twenty-first century realist fiction," maybe that is something I avoid. I don't relate to standard psychologizing in novels. I don't really believe that the backstory is the story you need. And I don't believe it's more like life to get it - the buildup of "character" through psychological and family history, the whole idea of "knowing what the character wants." People in real life so often do not know what they want. People trick themselves, lie to themselves, fool themselves. It's called survival, and self-mythology.
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