A Quote by Donna Karan

You don't have that much choice in your life, which is one of the big lessons I've learned. I was going to be a designer whether I wanted to be a designer or not. So there I was.
You don't have that much choice in your life, which is one of the big lessons I've learned. I was going to be a designer whether I wanted to be a designer or not.
How a designer gets from thought to thing is, at least in broad strokes, straightforward: (1) A designer conceives a purpose. (2) To accomplish that purpose, the designer forms a plan. (3) To execute the plan, the designer specifies building materials and assembly instructions. (4) Finally, the designer or some surrogate applies the assembly instructions to the building materials. What emerges is a designed object, and the designer is successful to the degree that the object fulfills the designer's purpose.
At the very beginning of my career, when I opened my business in Italy, I was also a ranked tennis player. I had won many tournaments. To be an athlete was my first choice. Second choice: designer. However! There was more money in being a designer at that time.
Growing up, I wanted to be a fashion designer, which I'm still in school for. Like, that's what I want to be: a fashion designer.
As a designer, as you get used to Kinect, it's such a different experience for me as a designer - for any designer.
I feel like there is a different, new energy when I collaborate with a living artist, whether it be a composer, designer, lighting designer. I love that process.
If users are not doing what the designer intended (when users are investing time, effort, etc in your product), the designer may be asking them to do too much.
The words graphic designer, architect, or industrial designer stick in my throat, giving me a sense of limitation, of specialisation within the specialty, of a relationship to society and form itself that is unsatisfactory and incomplete. This inadequate set of terms to describe an active life reveals only partially the still undefined nature of the designer.
I was literally 3 years old when I started drawing. I did it all my life, through primary school, secondary school, all my life. I always, always wanted to be a designer. I read books on fashion from the age of twelve. I followed designer's careers. I knew Giorgio Armani was a window-dresser, Emanuel Ungaro was a tailor.
I can imagine an automotive designer or an industrial designer building a product in 3D, all in real-time. That's the way a lot of people are going to work in the future.
You see me, I wanted to be fashion designer. I became fashion designer. So I think that everything is possible.
I have been an art director, a book designer, a book-jacket designer and an interior designer.
I'm an unbelievable designer. I don't know how I know and just do these things. I just start sketching and then I just know the colors and I always know the forecast. I know green and purple are going to be hot. I was born to be a designer. I worked hard to be a tennis player, I don't work hard to be a designer.
Andrew Preston and I moved to Florida, to get some air. Am I going to live there forever? No, I'm not. But I have a warehouse, all white, concrete floors, a big, big space with very high ceilings and nothing inside. And that's where I go to work, and I like that because I just like to be alone and quiet. Is it explainable as a typical fashion designer? No. But am I a typical fashion designer? I don't think so.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
I don't want to go to the designer that everyone is going to. I want to find a designer that maybe no one's paying attention to... And I'm not afraid to wear something crazy and ridiculous.
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