To me, design and style should work toward making you look good and feel good without a lot of effort - so you can get on with the things that matter.
Good design is innovative
2. Good design makes a product useful
3. Good design is aesthetic
4. Good design makes a product understandable
5. Good design is unobtrusive
6. Good design is honest
7. Good design is long-lasting
8. Good design is thorough, down to the last detail
9. Good design is environmentally friendly
10. Good design is as little design as possible
The last 10% of game design is really what separates the good games from the great games. It's what I call the clean-up phase of game design. Here's where you make sure all the elements look great. The game should look good, feel good, sound good, play good.
As a visual person, I love a creative resume. Putting in a little effort on the design side will show that you care about making things look good.
I have a lot of respect for, always dig, the crew. Sometimes a lot more than the cast. But a good run production team is paramount to making a good film. You just can't it done without a good line producer, without creative producers, without people who are making stuff happen.
I get bored with things easily. I always have to change something to keep myself excited. When I feel like I did a really good classical and acoustic album, the next thing I want to do is the opposite. And then I want to do the opposite of that. When I work alone after that, I feel like I should work with a lot of people. When I work with a lot of people after that, I feel that I should work alone.
The way I look at my job, I spend a lot of time trying to create the conditions for good design to happen and I don't get an opportunity to do a lot of hands on work.
There are no shortcuts. If you feel good, you'll look good, you'll play good. Work hard every day. No matter what your strengths and weaknesses, there's no substitute for hard work.
I should do the things that make me feel cool and smart. As I get older, I'm realizing more and more that it doesn't really matter if I'm good at it, it just matters that I try. My own effort, my own willingness, are becoming what's appealing to me.
Many, many times I find that whatever is looking good on the screen doesn't always look or feel good on the body. So who do we design for - do we design for the screen, or do we design for women?
Look at nature - look at birds, look at fish. Things that look good, work good. People don't get the message of ergonomics.
No matter what the issue is, don't try to justify why you don't feel good. And don't try to justify why you should feel differently. Don't try to blame whatever it is you think the reason is that's keeping you from feeling good. All of that is wasted effort. Just try to feel better right now.
Good novel is a conjunction of many factors, the main of which is, without a doubt, hard work. There are many things behind a good novel, but in particular, there is a lot of work - a lot of patience, a lot of stubbornness, and a critical spirit.
If you think good design is expensive, you should look at the cost of bad design.
When you look good, you feel good. Confidence with what you're wearing is very important. If you feel good, you will always perform your best without worrying about anything.
I feel very lucky that I've chosen to work in a style that is based on good vibes, and you tend to get good vibes in return. But I don't take it for granted. It was a choice.