A Quote by Doug TenNapel

The point of view is the biggest problem with games, because what we play must be clearly presented in the best way for me to have an immersive game experience. — © Doug TenNapel
The point of view is the biggest problem with games, because what we play must be clearly presented in the best way for me to have an immersive game experience.
The 3DS is a fantastic machine with more than 1,000 games. Its key differentiator is the 3D immersive experience without need for glasses. But as good as that machine is, you can't play a game like 'Legend of Zelda: Breath of the Wild' on it.
Play the way you want to play. I want to give as much power back over to the player as possible. That's where games are leaning: give me the tools, let me do what I want to do with it. Let me solve the problem the way I want to solve it - experience the combat the way I want to experience it.
I absolutely am a big Call of Duty fan. Every time a new Call of Duty comes out – I never play the games online, but I play the solo version super fast. My family knows not to interrupt me the day they come out, they know it's a sacred date for me. I think my favorite visually, of all of the Call of Duty games -- even if it's not as sassy and high tech -- is World at War because. That game has some really incredible episodes in Berlin and the Japanese fields. It's really quite arresting for me, visually, and it was very immersive. But I love Modern Warfare, too.
If you black out the background in AR, you could make an immersive VR experience, and if you make the view translucent so you can see through it, you just have an augmented view of the real world. I think that's the ultimate and best form of display tech we'll have.
People tend to think of gentrification in terms of race because it's presented that way, and I think it's presented that way because in poor cities that's what's really going on. Beyond that, I think it's presented that way as a way for the people who are really pushing it to make it just a black problem, so people don't care.
After games, my wife gives me a lot of advice and criticism. Sometimes, I am upset. I say, 'Why do you advise me this?' But I like it, because to listen to a different point of view is always important. You can find a different position or point of view that can help you to be more creative.
If the reader enters a kind of immersive experience reading a book, then I have to enter a kind of immersive state to do my best work.
We're all brought up to believe that the best players show up in the biggest games, and what bigger game than the Super Bowl? I've just been blessed and very lucky to have two of my best games on that stage.
Were all brought up to believe that the best players show up in the biggest games, and what bigger game than the Super Bowl? Ive just been blessed and very lucky to have two of my best games on that stage.
My own experience is that the best outcomes are reached when opposing viewpoints are clearly and strongly presented before decisions are made.
The way that I was taught to play baseball, and to me the way baseball has always been, is... Look, we play 162 games. It's a grinding, hard-nosed game. And even when I was a kid it was about not showing up your opponent. It was about playing the game with class. But, obviously I think you should have fun doing it.
Once I decide to take on a role it's because I find that guy to be really interesting to watch and very compelling to play. And from that point on I can no longer judge him. I can only take on his point of view in order to play him effectively. And his point of view is often not mine.
When you play Futures and Challengers for three, four years, you're playing in obscurity. You play the game for other reasons. You don't play the game for money or attention. You play the game because you like to play. You play the game because you enjoy the journey.
I don't like people getting the best of me or saying that they beat me. Every game I play, every competition I'm in, whether it's in a game, playing cards, video games, whatever it is, I'm trying to win. That's always been my competitive nature.
I try to avoid all mistakes. I try to prepare my players and to put them in the best condition to play the game. If you discover a problem during the game, it is too late. You must anticipate and prepare.
I've always seen my movies in particular as being an immersive experience. I mean, with the technology at my disposal, I've always tried to make them as immersive an experience as possible.
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