Foolproof systems to not take into account the ingenuity of fools.
It is impossible to design anything that is foolproof because fools are so ingenious.
Most people make the mistake of thinking design is what it looks like. People think it's this veneer - that the designers are handed this box and told, 'Make it look good!' That's not what we think design is. It's not just what it looks like and feels like. Design is how it works.
People are afraid of trying something new, of failing even before they start. My point is, what is the worst that can happen? You will fail and friends who warned you will say 'I told you so!' So you made a mistake - and will hopefully make many more. But hey! The real tragedy is not the mistake you make, but not learning from it.
And learn that when you do make a mistake, you'll surface that mistake so you can get it corrected, rather than trying to hide it and bury it, and it becomes a much bigger mistake, and maybe a fatal mistake.
We're going to design future cars the way people design airplanes. Except we have to use so much technology and ingenuity to reduce its cost and its form factor. We can't afford to have a jet plane. That would be great if could.
If you believe you have a foolproof system, you've failed to take into consideration the creativity of fools.
We don't want to make a mistake. Would you rather make the mistake and err on the side of caution or wait until something happens and then answer to the American people, why you didn't vet these people properly?
[I shall not] discuss scientific method, but rather the methods of scientists. We proceed by common sense and ingenuity. There are no rules, only the principles of integrity and objectivity, with a complete rejection of all authority except that of fact.
There's no such thing as a foolproof system. That idea fails to take into account the creativity of fools.
There is a race between mankind and the universe. Mankind is trying to build bigger, better, faster, and more foolproof machines. The universe is trying to build bigger, better, and faster fools. So far the universe is winning.
I think a lot of times people design restaurants with flash in mind. I think you should design restaurants with function in mind. Make sure it's functional and works with what you're trying to accomplish. Design can come later.
One of the things I discover a lot in marriage counseling is the husband or wife trying to get their spiritual thirst quenched by their partner; I think that's a real common mistake that we make.
I think the mistake lots of people make when it comes to a psychopath is that they completely write off their actions as cruel, callous and completely calculated, but actually, the truth is that they have interests and reasons behind their actions.
I think it's necessary to identify with anything - with any character you play, there's got to be something in common, so you can link up to that person, even if it's like one tiny thing. But it's equally fun to play somebody completely different, and trying to find what that thing is to make it.
People make a mistake saying I'm trying to break down barriers and change the game. I'm not trying to do any of that.