A Quote by Douglas Coupland

Games I do find interesting for what they say about us, about what we wish for, about the programming. But let it stop there: don't listen to this rubbish about them actually being good for you, helping with hand-eye co-ordination or whatever. They're games. They prepare you for nothing.
Games are quite shy at talking about different things. Most are about facing hordes of monsters or saving the world or whatever; few games actually talk about the real world, about real people, about their relationship, their emotions, their feelings.
Zombies are always moving fast in video games. It makes sense if you think about it. Those games are all about hand-eye coordination and how quickly can you get them before they get you.
I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
The thing about games is, players often say they don't care about story, but then if you took the story out, what would their reaction be? If no one cared about story, we'd all still be playing Pac-Man. There's nothing wrong with Pac-Man, but the point is, there's a genre of games in which you want to become part of that world.
I believe that if we don't make moves to get people who don't play games to understand them, then the position of video games in society will never improve. Society's image of games will remain largely negative, including that stuff about playing games all the time badly damaging you or rotting your brain or whatever.
No matter what people say, about what I did, about what I am like... They say you are not dedicated or hardworking. A lot of people say things about me, but they don't realise I have played 250 games. It's not like you just land up in the team, sit down and play 250 games. You can't survive like that in international cricket.
For us, it's about having the game react to the player as much as possible. There's ways you can do that with technology, graphics, AI - we're doing some VR stuff right now - and so it's what we think is great about not just our games, but what's great about video games - how are they better than any other form of entertainment?
Both my mom and my dad have always included me in intelligent conversations about people, about characters, about how people work. My dad and my mom still read all scripts that I find interesting. I send them an e-mail, and I'm like, 'Okay, I have my eye on this,' or whatever.
I used to review games on 'The Totally Rad Show,' and the best thing about that was I would finish games. Now, it's become challenging for me to actually sit through an entire game. I tend to get excited about the next shiny thing.
I have to admit, between the Seahawks games and the Blazer games and playoffs games, we're talking about close to 100 games a year, so I don't really follow other sports a lot.
If someone plays five good games in a row for the Bavarians, there is more talk about them being in the national team than of those who play five good games in a row for Dortmund or Wolfsburg or Bayer Leverkusen.
First of all, I don't dislike direct storytelling - people seem to think that about my games! Actually, the truth is, I'm just not good at implementing direct narrative in my games.
I really don't care about stats. I don't care about any of that stuff. I just care about performing each and every weekend and helping my team win ball games.
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
The whole endeavor becomes less about a constraint on action and rather about helping us to be more of who we would actually like to be, at our best and if we felt it were possible. Rather than positioning effort as being about "thou shalt not," it becomes all about "can do!"
Songs are about whatever you want them to be about. For me it might mean something completely different than what it means to you. So I'd say it's about whatever the listener thinks it's about.
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