A Quote by Douglas Wilson

In two days, it's hard to to get the quality you would normally want for a design project. — © Douglas Wilson
In two days, it's hard to to get the quality you would normally want for a design project.
Museums are important. Design and art schools are important because they show how it should be done at the highest level of quality. Once people are exposed to quality, they recognize it right away and they appreciate it. People's tastes are changed by exposure to quality. Unless they can see it they can't want it. That's the brilliance of Apple - they provide quality in design.
They don't encourage quality today. When I was coming along, Columbia Records would sit with you and assume it would take two or three albums to get the act where it needed to be. Then the company would structure its promotion based on one, two or three years. They encouraged quality and innovation - that's why groups like the Beatles would use sitars, string orchestras and so forth.
Design is the term we use to describe both the process and the result of giving tangible form to human ideas. Design doesn't just contribute to the quality of life; design, in many ways, now constitutes the quality of life.
If I were trying to impress a girl, I wouldn't get all super dressed because I would look like I was trying too hard. Instead, I would probably wear what I normally would.
Did I have rough days? Days I didn't want to train? Days I thought my career would never get back off the ground and possibly be over? Absolutely.
Some weeks, I'll go super-hard at practice for two straight days, but then the third day, something happens away from basketball, and I'll lose focus. I'll say, 'I just want to get through practice. I don't want to conquer it today.' But then I'll go home and realize I missed a chance to get better, and it'll bother me.
So many directors these days direct by design and shoehorn you into things - direction or blocking - that they had in mind previously. They're short on time and they want to get that over with so they can get onto the finer details of a play.
The ideal time for writing a [television] script is four days, though sometimes it has to be two or three days depending on the deadline. If it's two days, sometimes there are things I see that don't work as well. If I have two weeks, the scripts get kind of flabby and lack the adrenaline that a sense of deadline fills you with.
But design has never been a Europe-only project. The best of design has global influences. And we've got to design the future immigration system to make sure that we continue to attract the brightest and best.
I suppose once upon a time a Test match was something you looked forward to go and watch. It's very hard to get the quality these days because the focus is more on quantity.
Let's face it, first-time assistant coaches normally don't walk into jobs with two perennial All-Stars on a team that just got bounced in the Western finals. Normally, they get a job in the middle of a year, playing for lottery balls.
Enjoy the hard days, not every day is going to be fun but the days that are hard is when you get better.
With three work days a week, we would have more time to relax; for quality of life. Having four days off would be very important to generate new entertainment activities and other ways of being occupied.
If we would only give, just once, the same amount of reflection to what we want to get out of life that we give to the question of what to do with a two weeks' vacation, we would be startled at our false standards and the aimless procession of our busy days.
I love what I do and feel really lucky to still love what I do - I want to get out of bed and go to work at least three out of five days a week! My fear is it ends up any less than three days. But design-wise, I've still got an appetite, a lot more I want to say with my work - the story is not nearly complete!
Guys don't want to get to two strikes, so you have to make quality pitches early in the count, try to get them to put the ball in play.
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