A Quote by Dougray Scott

Sometimes it is easier to play someone who is far away from you. — © Dougray Scott
Sometimes it is easier to play someone who is far away from you.
Sometimes it's hard to play someone so similar to you, because you can muddy the character. Often, it's easier to play someone further away from you, because it's clearer who they are.
I find it easier to play someone who is so far from me because you create someone - you build this person based on the story and the script, with the director.
When someone cares... it is easier to speak, it is easier to listen, it is easier to play, it is easier to work. When someone cares it is easier to laugh.
Sometimes I think it's easier to play someone who's very, very different from yourself. Besides, I wouldn't want to play people who are just like me; that would get awfully boring very fast!
I sometimes get someone to bowl at me from closer than the usual 22 yards so when I then go and play on a normal-sized pitch, everything feels easier.
Vulcans are so smart. There's no excess; it's just enough. I learned coming away from the film that less really is much more. Sometimes, as a human, you get so discombobulated with emotions, but this was easier, because it was s o clean to play.
I like to play basketball. Sometimes if someone takes that away from you, you've got to get in your feelings for a reason.
Often, it's easier to play someone further away from you because it's clearer who they are. I think if you want to make a performance authentic, there are a certain amount of leaps of faith into the unknown that you have to take. Otherwise, you're not really risking anything.
Sometimes a technology is so awe-inspiring that the imagination runs away with it - often far, far away from reality. Robots are like that. A lot of big and ultimately unfulfilled promises were made in robotics early on, based on preliminary successes.
With Germany conquered, the Kremlin checkmated, Japan converted, it became easier - safer - to peek around looking for someone to fear... and maybe do something about. Ideally, somebody far away, from a country about which almost nothing was known.
Sometimes you walk away from playing somebody and you think, "Wow that was far as from my own experience as I can possibly be." And sometimes you walk away thinking, "Wow. There are qualities in that character that I didn't realize I had." And those can be both interesting and uncomfortable.
When I go biking, I am mentally far far away from civilization. The world is breaking someone else's heart.
We do not play on Graves— Because there isn't Room— Besides—it isn't even—it slants And People come— And put a Flower on it— And hang their faces so— We're fearing that their Hearts will drop— And crush our pretty play— And so we move as far As Enemies—away— Just looking round to see how far It is—Occasionally—
Because sometimes not liking someone is easier.
Sometimes the parallels that are brought in can make the play seem less relevant; you can deny a play's application to the universal by making it too specific. Sometimes having a modern context does make things easier to grasp; sometimes, you go, "Why have they got swords?" "Why didn't Juliet just text Romeo? Why did she bother posting a letter? Why was the Milan post service so bad?" It throws up irrelevant questions that don't help.
For us it's better to think of our opponents as idiots. It's easier to play hard against someone you don't like than it is to play against a friend.
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