A Quote by Dr. Disrespect

I created a character who plays multiplayer video games, and he's considered the most dominating gaming specimen. — © Dr. Disrespect
I created a character who plays multiplayer video games, and he's considered the most dominating gaming specimen.
I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
Video games seem to be mostly a boy thing - viewed by young boys and created by big boys. I believe that if more videos games were created by women, the violence in these games - especially against women - would be rapidly toned down.
'Lost Vikings' and 'Rock 'n' Roll Racing' were pretty critical games to us. We got some acclaim as a result, some video gaming awards. Those are the games that impressed Davidson and Associates and led to the merger talks.
Before I became a full-time writer, I worked in tech support in those giant cubicle farms you see. I was surrounded by people who played video games all the time - sometimes actually in the call centers, playing online multiplayer games. I saw friends of mine who began to feel that going online was more compelling to them than real life.
My experience with video games is a far cry from 'WWE 2K17.' Did I ever aspire to be that character? Man, I just wanted to be a hero to kids. Whether it's a character in a video game, a movie or a TV series, it's an accolade that I'm greatly appreciative of.
The thing video games had to learn was to write, which is not to let people choose their own stuff, but actually prescribe it. To say, "This character is not a blank canvas that you can project onto. I'm going to tell you what this character is like. And I'm going to tell you what happens to them. You're going to feel involved in other ways." Video games made the mistake of thinking everything had to be projectable, and this doesn't do that at all.
Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together.
I'm part of that original generation that came up playing video games, that pumped a lot of our allowance into video games. We financed the rise of video games. I started playing them in the Straw Hat Pizza Palace at the Carriage Square Mall in Oxnard, CA.
Probably the thing I use most in media is video games, but I have to limit myself. If I wake up super early in the morning, and I'm not tired, I'll play video games until everybody gets up.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
As others have recently suggested, the term 'gamer' is no longer useful as an identity because games are for everyone. These days, even my mom spends an inordinate amount of time gaming on her iPad. So I'll take a cue from my younger self and say I don't care about being a 'gamer,' but I sure do love video games.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
I have a computational quality to my mind, I suppose. When I was a kid, I was obsessed with video games. I reprogrammed games, and this eventually landed me a column in a magazine. That's how I got into print journalism: writing about video games.
If you are willing to take the trip through 'Analogue,' you'll be rewarded with some of the best writing in gaming today and a look into the future of what kind of meaningful stories video games are capable of telling.
People sort of lump packaged-goods video games into all video games. But when you look at total hours consumed and the dollars that are spent on all kinds of games, you've actually seen enormous growth in the audiences the last few years.
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