A Quote by Dylan Clark

The audience rejects the movies when it feels a little bit more of the same. — © Dylan Clark
The audience rejects the movies when it feels a little bit more of the same.
I do think there's a smaller audience that's looking for something that's a little more adult and a little more nuanced [than many Hollywood movies]. At the same time, I think everyone who's making movies hopes to appeal to the widest audience possible.
With docs, there's often a very direct communication between the filmmaker and the audience. With narrative movies, we leave it a little bit more open.
I gravitate towards anything that feels challenging to me, that feels like it's gonna be saying something a bit different and new to the audience, and anything that moves me. I do movies that I would want to see, so I don't necessarily gravitate towards any genre in particular. I just try and do the best work I can and also try to keep the audience guessing.
I'm not a technical person, at all, but you get a little bit more of a sense for how to get something done a little bit more efficiently. I think everybody is in that place where it's a little bit more efficient, but the process is still the same, which is still loose and collaborative.
There's a lot of movies, and I've made some of them that could be categorized this way, but there's definitely been a trend in animated features of all types to be a little bit cynical, if you will, to have a little bit of 'knowing' humor to them, kind of a wink to the audience.
I always try to bring a little bit of my own personality to the character, or some sort of personal connection makes it a little bit more of an organic portrayal and the audience can kind of maybe believe it a little bit more. But I always look for something to kind of connect with and identify with, or bring something of myself to the table.
We've become so postmodern as an audience and we're so familiar with the style of horror movies that they all kind of feel the same. I think if you can do something a little bit unexpected, then you as a filmmaker end up being one step ahead again. I think that's the key.
When you play a smaller, more intimate venue, you can have real conversations with your audience, take risks, and stay current. You can also change the set list, on how the day feels or how the audience reacts. When you do arena shows, every arena looks and feels the same. You can't see who is in the room.
I think you do have to attend to the sort of core values of film, which is that the audience wants to have a relationship with the characters, they want to understand what's going on there. There are certain things that comics can have a little bit more freedom in then when you're asking an audience to engage in it as a piece of cinema, but I do feel like the canvas is much bigger and wider and that we're being invited and frankly challenged to take risks, to be a little bit different. And that's fun, that's exciting.
With a lot of films, people are sitting on the outside looking in, but I want the audience to get a bit more intimately involved with what's going on, so that they maybe can experience it a little bit more intensely.
L.A. can be a little bit daunting. It is great, but it is a very cutthroat area and industry to be in, so London feels a bit more homely for me.
To me, the movie is more funny if, at the same time, you can think a little bit or dream a little bit.
There should be a point to movies. Sure, you're giving people a diversion from the cold world for a bit, but at the same time, you pass on some facts and rules and maybe a little bit of wisdom.
At fullback you have a little bit more defensive responsibility. You have to help out with your center backs a little bit more. As a wing back, you can be a little bit more aggressive with getting forward.
Kill Bill is one of my favorite movies. It has this gritty feeling to it, and it's got a little bit of everything - a little bit of western, a little bit of samurai, and a lot of this very cinematic violence that I personally think is very entertaining.
There's no reason my films can't work as hard as VR does to hook an audience and never let them go, so I think that that it turns the volume up a little bit on storytelling. The same way when I was doing commercials and then I went and shot 'Go,' and 'Go' has a level of pace that is unlike any of my other movies.
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