A Quote by Dylan Sprouse

I studied video game design. The one thing I knew for sure about myself is I didn't want to study acting. — © Dylan Sprouse
I studied video game design. The one thing I knew for sure about myself is I didn't want to study acting.
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
The great thing about NYU, and the reason I chose to go there, was the fact that they don't inhibit you as an actor and tell you, 'You only have to study acting. This is it for the rest of your life.' They're really great at balancing other things; you get to study two days a week anything you want unrelated to acting.
Obviously the thing that's cool about games - a basketball game is just a basketball game. The thing about video games is that each different video game can be in a completely different genre.
I got serious about performing, and I got serious about acting. It's very funny; singing has always been a very separate thing for me - until I went to college. I just studied musical theater because I was like, 'That means I can study voice and acting in the same major, and I won't have to double major.' Now I do musicals for a living.
I wanna design a video game where you'd have to take care of all the people shot in all the other video games.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
I studied music formally. I was probably less formal about my study of acting than anything.
I always knew I wanted to be in the NBA and play myself in a video game. That was my goal when I was a kid.
Any kind of horror video game where I'm the first-person player and I'm... I suddenly stop caring about the video game dude, and I'm like, I really don't want him to die,' and then the minute he dies, it upsets me. I can't play those games.
My skills weren't that I knew how to design a floppy disk, I knew how to design a printer interface, I knew how to design a modem interface; it was that, when the time came and I had to get one done, I would design my own, fresh, without knowing how other people do it. That was another thing that made me very good. All the best things that I did at Apple came from (a) not having money, and (b) not having done it before, ever. Every single thing that we came out with that was really great, I'd never once done that thing in my life.
I knew how to act and had studied acting and enjoyed it, but I'd never pushed myself to really perform as an actor, and create a role, and have the whole character's backstory.
I didn't study interviews. I studied acting.
So there I was, wondering what sort of things women would look for in a video game. I sat in cafés and listened to what they were talking about: mostly it was fashion and boyfriends. Neither of those was really the stuff of a good video game. Then they started talking about food - about cakes and sweets and fruit - and it hit me: that food and eating would be the thing to concentrate on to get the girls interested.
I think it almost all has to do with coming at writing from an acting perspective, because I didn't, like, study writing. I studied acting.
The best thing about acting is that I get to lose myself in another character and actually get paid for it. As for myself, I'm not really sure who I am. I change every day.
For me, acting is about getting away from myself. So to look at myself is the last thing I want.
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