A Quote by Edward Tufte

The best graphics are about the useful and important, about life and death, about the universe. Beautiful graphics do not traffic with the trivial. — © Edward Tufte
The best graphics are about the useful and important, about life and death, about the universe. Beautiful graphics do not traffic with the trivial.
We're also looking a lot at graphics and video. We've done a lot on a deep technical level to make sure that the next version of Firefox will have all sorts of new graphics capabilities. And the move from audio to video is just exploding. So those areas in particular, mobile and graphics and video, are really important to making the Web today and tomorrow as open as it can be.
When we considered what to do with the graphics capability of the Wii, we put more attention and focus on the ability to create new experiences rather than the quality of the graphics.
Innovate, integrate, innovate, integrate, that's the way the industry works, ... Graphics was a stand-alone graphics card; then it's going to be a stand-alone graphics chip; and then part of that's going to get integrated into the main CPU.
I worked for seven years doing computer graphics to pay my way through graduate school - I have no romance with computer work. There's no amount of phony graphics and things making sound effects on the screen that can change that.
I saw podcast sites with all these fancy graphics. People don't care about that. They sign up for what I do.
There are about a dozen great computer graphics people and Jim Blinn is six of them.
For us, it's about having the game react to the player as much as possible. There's ways you can do that with technology, graphics, AI - we're doing some VR stuff right now - and so it's what we think is great about not just our games, but what's great about video games - how are they better than any other form of entertainment?
When I step back and look at what's important to AMD, it's about graphics leadership - visual computing leadership - as well as a strong computing experience. We have the capability to integrate those two together.
What is it about animation, graphics, illustrations, that create meaning? And this is an important question to ask and answer because the more we understand how the brain creates meaning, the better we can communicate, and, I also think, the better we can think and collaborate together.
The summer of 1991, I took $2,000 of my savings and a desktop program, and I asked my friends to write 800 words about something they cared about. I got eight or nine articles and put them together. It was no frills, black and white, no graphics. I printed them out and just dumped piles around D.C.
Stanley Kubrick knew we had good graphics around MIT and came to my lab to find out how to do it. We had some really good stuff. I was very impressed with Kubrick; he knew all the graphics work I had ever heard of, and probably more.
My reading is extremely eclectic. Lately I've been teaching myself computer graphics, so I'm reading a lot about that. I read books of trivia, of facts.
You know what I'm great at? Trivial Pursuit. What good is that gonna do you in life? It has the word 'trivial' in the name. The game is basically telling you that you pursue trivial things. Trivial - as in not important. Trivial - as in maybe you should've gone to grad school.
A common defense among obituary-fanciers such as myself is that the obit is not about death at all. It is about life. This is true since an article about the condition of deadness would make for turgid reading at best.
If you take away the fancy graphics of today's games, most of the time you're left with a shell of a game that has been done to death a million times.
We tried to do the news without frills, without fluffy hairdos, without graphics. It does say something about our business that is not very pretty. It didn't matter how good the show was. What counted was money.
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