A Quote by Edward Tufte

The idea is that the content is the interface, the information is the interface, not computer-administrative debris. — © Edward Tufte
The idea is that the content is the interface, the information is the interface, not computer-administrative debris.
When designers replaced the command line interface with the graphical user interface, billions of people who are not programmers could make use of computer technology.
I closely follow everything about user interface or human-computer interface: technology that makes computers closer to the way the human being actually functions.
There is always, in the fine arts, a physical interface between the artist's esthetic vision and the material result he seeks. The interface may be the application of brush to canvas, chisel to marble, bow to string... It may be the control of voice in song or the control of body in dance. It is the mastery of the interface that comprises the artistry; it is what constitutes the 'art' in fine art.
We want to continue to explore new possibilities regarding interface and interaction. We experiment different solutions to make interface an important component for immersion rather than just a remote control.
Once the product's task is known, design the interface first; then implement to the interface design.
Business and politics have a wholesome and an unwholesome interface. You have to eliminate the unwholesome interface.
Readers usually ignore the typographic interface, gliding comfortably along literacy's habitual groove. Sometimes, however, the interface should be allowed to fail. By making itself evident, typography can illuminate the construction and identity of a page, screen, place or product.
User interface is customer service for the computer.
Design a clear and simple interface. The primary task of the interface is to present the player with a choice of the available actions at each moment and to provide instant feedback when the player makes a choice.
What was so special about the Mac, we all know, was the graphical computer interface.
For thirty years most interface design, and most comptuer design, has been headed down the path of the "dramatic" machine. Its highest idea is to make a computer so exciting, so wonderful, so interesting, that we never want to be without it. A less-traveled path I call the "invisible"; its highest idea is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it.
IBM was the original contractor for much of the computer interface design on the film.
Of course Airbnb made mistakes the first year! Some came from our own preconceptions. When we started, we designed our interface for ourselves, Internet-savvy twentysomethings. We never considered the role of good eyesight in our interface - font size, vernacular; it all matters.
Computer science departments have always considered 'user interface' research to be sissy work.
In the smart home of the future, there should be a robot designed to talk to you. With enough display technology, connectivity, and voice recognition, this human-interface robot or head-of-household robot will serve as a portal to the digital domain. It becomes your interface to your robot-enabled home.
I've spent my whole life worrying about the human-computer interface, so I don't want to suggest that what we have today is even close to acceptable.
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