A Quote by Edward Tufte

Here's the general theory: To clarify, add detail. Imagine that. To clarify, add detail. And clutter and overload are not an attribute of information, they are failures of design. If the information is in chaos, don't start throwing out information, instead fix the design.
Clutter is not an attribute of information, clutter is a failure of design...fix the design rather than stripping all the detail out of the map.
Confusion and clutter are failures of design, not attributes of information. And so the point is to find design strategies that reveal detail and complexity - rather than to fault the data for an excess of complication. Or, worse, to fault viewers for a lack of understanding.
There is no such thing as information overload, just bad design. If something is cluttered and/or confusing, fix your design.
Clutter and confusion are failures of design, not attributes of information.
I think it is an anarchistic idea to have information on the front and the back. Normally if you add information to information, you have more information.
Normally if you add information to information, you have more information. In case of my art, I destroy information, I would say, because the image is disturbed by the writings. In a way, they become pure imagery. For me it's really fun because it's an idealistic approach to images, to just play around with information and see what's happening.
To design is much more than simply to assemble, to order, or even to edit: it is to add value and meaning, to illuminate, to simplify, to clarify, to modify, to dignify, to dramatize, to persuade, and perhaps even to amuse. To design is to transform prose into poetry.
Practice design, Not Decoration: Don't just make pretty talking points. Instead, display information in a way that makes complex information clear.
Clutter is not a property of information. Clutter is a failure of design.
These days, information is a commodity being sold. And designers-including the newly defined subset of information designers and information architects-have a responsible role to play. We are interpreters, not merely translators, between sender and receiver. What we say and how we say it makes a difference. If we want to speak to people, we need to know their language. In order to design for understanding, we need to understand design.
There's a lot more information at hand and sometimes there's information overload and we become desensitized to it, so things start to mean less.
I don't think we should have less information in the world. The information age has yielded great advances in medicine, agriculture, transportation and many other fields. But the problem is twofold. One, we are assaulted with more information than any one of us can handle. Two, beyond the overload, too much information often leads to bad decisions.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
Information design addresses the organization and presentation of data: its transformation into valuable, meaningful information.
The fewer data needed, the better the information. And an overload of information, that is, anything much beyond what is truly needed, leads to information blackout. It does not enrich, but impoverishes.
I don't think information overload is a function of the volume of information. It's a derivative of the volume of information plus the sense-making tools you have.
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