A Quote by Edwin Catmull

As I look back on my career, I had a goal, which was to build the first feature computer-animated film. — © Edwin Catmull
As I look back on my career, I had a goal, which was to build the first feature computer-animated film.
When I was going for my graduate degree, I decided I was going to make a feature film as my thesis. That's what I was famous for-that I had my thesis film be a feature film, which was 'You're a Big Boy Now.'
As soon as I finished film school I was thinking about, how do I get to feature films? It took about eight years, and I'm still working. Feature films was not the end goal. Feature films was one of the stages. Getting to the point of the Coen brothers or Tarantino, where you're writing your own material and have the budget to do it properly, that's the end goal, and I'm close to that.
I began my career creating art for an animated feature film, and it has been a life-long dream to tell some of the story of my own life - the story behind my art - through the medium of motion pictures.
I had originally written 'Pariah' as a feature, and we shot the first act as a short film, and then we used the short as a marketing tool to fundraise for the feature.
It's a part of most actors to want to be in an animated feature; to extend the legacy of your career.
After you've done the first feature, then you have heck of a difficult time getting your second film off the ground. They look at your first film and they say, "Oh well, we don't want you anymore."
I founded an educational software company called Knowledge Revolution. We had the first fully animated physics lab on the computer. You could take ropes, pulleys, balls and anything else you'd use in your physics textbook and the program would allow you to build anything you can think of in a physics lab.
I think God must have had something in mind for me that was not on my radar when I first started out in New York. Back then, doing animated voices meant your career was done - it was looked down upon.
Dragon's Lair 3D is about as close as you can come to controlling an animated feature film.
I initially moved to Switzerland for work on an animated feature film, and have been here ever since.
It's the first company to build the mental position that has the upper hand, not the first company to make the product. IBM didn't invent the computer; Sperry Rand did. But IBM was the first to build the computer position in the prospect's mind.
I was fired from my own television show, CBS's Family Law. It was the second time this had happened in my career, the first being when I was fired from The Facts of Life. I had been grateful to work in TV for so long but had always been chasing a career as a feature writer-director and had completely failed.
I've worked really hard to build up a career on my own. I turned 30 recently and it took me a long time to get the chance to make a feature film and do it on my own terms.
The first thing I think, I was building computers, I started to build a computer when I was 17 or 18 at home, an IBM compatible computer, and then I started to sell computers, and when I sold a computer to a company called Ligo I think, and they were selling systems which became blockbuster.
For this game, we shot it just like it as if it was a film so there wasn't that much different from doing a film other than some technical things for the costume that had to be done so they could transfer the footage later and make it look animated.
Beauty and the Beast became the first animated feature ever nominated for best picture.
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