A Quote by Efim Geller

From time to time, like many other players, I glance through my own games of earlier years, and return to positions and variations which have gone out of practice. I attempt to restore them, to find new ideas and plans.
Go through detailed variations in your own time, think in a general way about the position in the opponent's time and you will soon find that you get into time trouble less often, that your games have more content to them, and that their general standard rises.
There are players like that - you know they have been rascals, and that you can bring them in, give them a new environment and get a length of time out of them, but they will always return to type. You can get something out of them, then you have to get rid of them.
Only one thing is certain: every time I return to New York from Nashville, I walk down the streets with a silly grin, just smiling at everyone I see and, more often than not, receiving a suspicious glance in return... but honestly, I wouldn't have it any other way, y'all!
Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others. It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games are the people that do not play them.
This is what I mean when I say I would like to swim against the stream of time: I would like to erase the consequences of certain events and restore an initial condition. But every moment of my life brings with it an accumulation of new facts, and each of these new facts bring with it consequences; so the more I seek to return to the zero moment from which I set out, the further I move away from it. . . .
Find time for thought, this is the source of strength. Find time for the game, this is the secret of eternal youth. Find time for reading, this is the Foundation of knowledge. Find time to be friendly, this is the road to happiness. Find time for dreams, they will pull your vehicle as the stars. Find time to love and be loved in return, this is the privilege of the gods. Find time to look around you, it's too short a day to be selfish. Find time to laugh this is the music of the soul.
You don't buy experience at the pharmacy. You acquire it through games over time. Every player must go through that, but when the federation hired me, they told me they wanted new players and young players who will prepare for the future.
All my life one of my greatest desires has been to travel-to see and touch unknown countries, to swim in unknown seas, to circle the globe, observing new lands, seas, people, and ideas with insatiable appetite, to see everything for the first time and for the last time, casting a slow, prolonged glance, then to close my eyes and feel the riches deposit themselves inside me calmly or stormily according to their pleasure, until time passes them at last through its fine sieve, straining the quintessence out of all the joys and sorrows.
Like immense time-binding discussions, genres allow ideas to be developed and traded, and for variations to be spun down through decades.
I think the most important advice is, a person doesn't have to find out right away. It's not like their first attempt at finding a profession is the only one they're going to find. I might well have gone down other paths, and it still might have been okay. But if you find something that you love, and if it keeps deepening with each new experience, then just stay with it.
When I open them, most of the books have the smell of an earlier time leaking out between the pages - a special odor of the knowledge and emotions that for ages have been calmly resting between the covers. Breathing it in, I glance through a few pages before returning each book to its shelf.
Most ideas are stillborn and need the breath of life injected into them through definite plans of immediate action. The time to nurse an idea is at the time of its birth. Every minute it lives gives it a better chance of surviving.
I doubt if I shall ever have time to read the book again -- there are too many new ones coming out all the time which I want to read. Yet an old book has something for me which no new book can ever have -- for at every reading the memories and atmosphere of other readings come back and I am reading old years as well as an old book.
Paul believed, in fact, that Jesus had gone through death and out the other side. Jesus had gone into a new mode of physicality, for which there was no precedent and of which there was, as yet, no other example.
Chess, which exists predominantly in two dimensions, is one of the world's most difficult games. Three-dimensional chess is an invitation to insanity. But human relationships, even of the simplest order, are like a kind of four-dimensional chess, a game whose pieces and positions change subtly and inexorably between moves, whose players stare dumbly while their powerful positions deteriorate into hopeless predicaments and while improbable combinations suddenly become inevitable. To make matters worse, some games are open to any number of players, and all sides are expected to win.
Change does not mean you will win with a new coach and achieve victories, but rather it causes instability in the team as the new coach needs some time for the players to adapt his new plans, which are always different than the previous coach.
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