A Quote by Elie Wiesel

Writers write because they cannot allow the characters that inhabit them to suffocate them. These characters want to get out, to breathe fresh air and partake of the wine of friendship; were they to remain locked in, they would forcibly break down the walls. It is they who force the writer to tell their stories.
Don't let your characters tell you what to do. They can be pushy. Some writers say that they create characters and then just sort of follow them around through the narrative. I think that these writers are out of their minds.
When you start writing, you have your characters on a metaphorical paved road, and as they go down it, all these other roads become available that they can go down. And a lot of writers have roadblocks in front of those roads: they won’t allow their characters to go down those roads... I’ve never put any roadblocks on any of these paths. My characters can go wherever they would naturally go, and I’ll follow them.
In a sense, all actors are character actors, because we're all playing different characters. But a lot of the time - and I don't know, because I'm not a writer - but writers a lot of times write second- and third-tier characters better than they write primary characters. I guess they're more fun.
Your characters get angry at you if you speak about them and stop you from giving birth to them on the page in revenge. Real writers sit down and write. Wannabe writers sit around and talk.
Cram your head with characters and stories. Abuse your library privileges. Never stop looking at the world, and never stop reading to find out what sense other people have made of it. If people give you a hard time and tell you to get your nose out of a book, tell them you're working. Tell them it's research. Tell them to pipe down and leave you alone.
I like to hear and smell the countryside, the land that my characters inhabit. I don’t want these characters to step off the page, I want them to step out of the landscape.
What I had to do was learn how to tell stories with my pictures. At first I didn't even know what that meant because I thought I was already doing it. After all these years of drawing stories and trying to teach it, I think it boils down to a pretty simple rule: it takes time to get to know the characters in a book and the world they inhabit. My first sketches are always horrible. Stereotypical. Contrived. Generic. I have to put in the time in order to deepen them and have it all mean something.
But I have seen my obstacles: trivialities, learning and poetry. This last needs explaining: the old artist's readiness to dissolve characters into a haze. Characters cannot come alive and fight and guide the world unless the novelist wants them to remain characters.
What do you do when it seems as if people want to stay in their pain. They have a story to tell and they tell you every chance they get. Well, believe it or not, they may like where they are. Our job is to leave them there. You can point the way out of pain, but you cannot force them to get out. You can support the move beyond their limitations, but you cannot make the move for them.
I do believe that characters in novels belong to their writers and their readers pretty equally. I've learned a lot of things about the characters I write from people who read about them. Readers expand them in ways I don't think of and take them to places I can't go.
[Robert] Aikman would write horror stories that weren't gore, they weren't slashers, and they weren't monster stories either. He called them ghost stories. The main thing about them was the vibe. It was really disquieting. He wanted to sketch the scene so that you could see it and know the characters and get a feel for the motion - and then ask yourself why and not get a final answer. Leave something that itches. I loved that!
I never have people tell me their stories. I usually have to figure them out myself. Because I know that if people tell me stories, they will expect them to be remembered. And I cannot guarantee that. There is no way to know if the stories stay after I'm gone. And how devastating would it be to confide in someone and have the confidence disappear? I don't want to be responsible for that.
Try to get your characters into interesting trouble. Allow your characters to misbehave. Let them stay out after 11.
You know, it's hard as a writer to lose characters (and actors) you like. You really don't want them to die because you're not going to get to see them anymore.
I was so in love with books from as early as I remember that it seemed a natural step to want to create them. And so I just wanted to be a writer from a very young age. And I think that the lies were just a natural side effect of me wanting to tell stories and write them down.
The thing with videogame characters is that they tend to be really undercooked, and people don't take the time to really flesh them out. They don't treat them with the respect that a writer writing characters in any other medium would treat their character.
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