A Quote by Eliza Dushku

Usually, when you do video games, you don't interact with the other actors. You each record your audio on different days, and you never really meet the other characters. — © Eliza Dushku
Usually, when you do video games, you don't interact with the other actors. You each record your audio on different days, and you never really meet the other characters.
You might think of a haunting as a loop of video or audio tape playing itself over and over for you to watch. Trying to interact with it would be akin to trying to interact with a show on your TV: sure, you can turn it off or change the channel, but I wouldn't expect the actors to suddenly stop and talk to you directly.
There never is any such thing as one truth to be found in dramatic art. There are many. These truths challenge each other, recoil from each other, reflect each other, ignore each other, tease each other, are blind to each other. Sometimes you feel you have the truth of a moment in your hand, then it slips through your fingers and is lost.
When you see bad acting, that's usually what it is - they're not listening to the other characters. It's always hard with first-time actors to get them in that moment where they are really listening to the other characters and reacting to the other characters.
I like video games, but they're really violent. I'd like to play a video game where you help the people who were shot in all the other games. It'd be called 'Really Busy Hospital.
My great influence has been Maurice Sendak, who drew 'Where the Wild Things Are.' His characters really interact with each other.
I like video games, but they are very violent. I want to create a video game in which you have to help all the characters who have died in the other games. 'Hey, man, what are you playing?' 'Super Busy Hospital. Could you leave me alone? I'm performing surgery! This guy got shot in the head, like, 27 times!'
It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
In 'Taxiwaala,' I am not Arjun Reddy. In fact, the two characters are so different that if they were to meet, they'd hate each other.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
In a word, live together in the forgiveness of your sins, for without it no human fellowship, least of all a marriage, can survive. Don't insist on your rights, don't blame each other, don't judge or condemn each other, don't find fault with each other, but accept each other as you are, and forgive each other every day from the bottom of your hearts.
When people come to see my stand-up, they get a chance to see my characters interact with each other. I enjoy pushing my characters to the limit. No matter how far out there I go, I look for things that make the characters human.
My real experience with video games was watching other people play. That's why a lot of my work isn't really about playing. It's about watching video games.
It's different to read a book for pleasure than to read it analytically. In the past, I'd read Pride and Prejudice for pleasure. This time, I was really looking at the structure, the order of events, how the characters interact with each other and how the book is paced.
There's more flexibility in the cartoon world than there is in video games. In video games, if I tweak a line, I could screw up the work of countless other people with my whim.
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
It's really wonderful to play characters as different from each other as I can.
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