A Quote by Elizabeth Diller

Many tools are indispensable for my work, from a utility knife to parametric-modeling software, like Digital Project. But it's important not to confuse the tool for the content, as some designers under 30 do.
A computer is the most incredible tool we've ever seen. It can be a writing tool, a communications center, a supercalculator, a planner, a filer and an artistic instrument all in one, just by being given new instructions, or software, to work from. There are no other tools that have the power and versatility of a computer.
As things go digital, the notion of new editions will go away. A publisher can add video and assessment content at scale, make the change in 30 seconds and it's just a software update.
Digital piracy needs to be addressed. Without content protection, investment in content can't be supported. We need secure distribution. If you (telecommunications equipment and software makers) help us, we will make it easier for you to distribute our content.
I think digital media is a valid tool, one that has it's own strengths and weaknesses. So often I see people dismissing digital art as somehow cheating or not as valid or important as traditional art, but the computer is just another tool.
I believe that art is a tool and that, like all tools, it has functions. I also think it is important to know what the tool is for so that we can better know how and when to use it.
Software projects fail for one of two general reasons: the project team lacks the knowledge to conduct a software project successfully, or the project team lacks the resolve to conduct a project effectively.
Our core market has been historically gamers and digital content creators such as car designers and movie makers.
Some software is actually pretty good, by any standard. Think of the Mars Rovers, Google, and the Human Genome Project. Now, that's quality software!
We are in the age, obviously, of digital content, of the internet content. The one thing that I think this pandemic is going to do is going to explode this kind of digital content.
I would love to work with designers in a modeling capacity.
We shifted our philosophy from being a computer mapping group that would support planners to the idea of building actual software that would be well engineered. Because at that time, our software was not well-engineered at all; it was basically built with project funding and for project work, largely by ourselves.
Music is a tool. Lighting is a tool. Power point is a tool. Getting those things right is not the goal. God is the goal. Those are just tools. And we can real easily turn into worshippers of all the tools, rather than remembering that this is simply a tool to get the job done which is to help connect people with God and to help inspire people.
A language like Ruby is a toolbox with some really neat little tools that do their job really nicely. JavaScript is a leather sheath with a really really sharp knife inside. That knife can cut anything, and with it you can do anything. You can kill a bear. You can catch fish. You can whittle a piece of wood into a pony. It's even a toothpick.
Tools may be animate as well as inanimate; for instance, a ship's captain uses a lifeless rudder, but a living man for watch; for a servant is, from the point of view of his craft, categorized as one of its tools. So any piece of property can be regarded as a tool enabling a man to live, and his property is an assemblage of such tools; a slave is a sort of living piece of property; and like any other servant is a tool in charge of other tools.
Modeling gave me so many experiences, like traveling and being exposed to global cultures, but the most valuable lesson has been working with designers who truly are visionaries in their field.
WordPress, it's a complex tool; it's like the back of a digital SLR... but that doesn't work on a phone.
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