A Quote by Elizabeth Marvel

There comes a point in any project where you have to say - whether you like or understand the character, or the whole play for that matter - 'I believe!' — © Elizabeth Marvel
There comes a point in any project where you have to say - whether you like or understand the character, or the whole play for that matter - 'I believe!'
I think it's my job to like any character I play - to understand and appreciate a character, to look at the world as much as possible from their point of view. I don't look at it just technically: learn the lines, figure out what gestures I want to bring and play, and that's it. I like to learn as much as I can about the person, and see what happens.
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say.Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: The requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world -- "No, YOU move.
I think the idea is to try and understand everything about the characters and where the character is coming from, from their point of view, why they say what they do. And not, 'Oh, but I would never say that. Why does the character say that?' But then making it as personal as possible.
Understand 'Minecraft,' and you'll begin to understand the power of games. Like any good story, this one begins with a man and a dream. Markus 'Notch' Persson first started on the project to create a three-dimensional world vast in scope, with elements that allowed you to customize your character into the way you want them.
You can read a character that feels amazing, but if the world around it and all the writing around it - even the way the stage descriptions are written - don't feel just right, then you know there's no point in doing the project. No character is ever bigger than the whole film.
If you want to write about a person who isn't nice, people say, "This is a bad book. It's about somebody I couldn't stand." But that's not the point. You don't have to like a character to like a book. Most of the time, people would misjudge and say, "I didn't like the book." No, you didn't like the character. That doesn't make it any less interesting of a book. In fact, to me, it makes it more interesting.
Whether you believe in God or not does not matter much, whether you believe in Buddha or not does not matter so much; as a Buddhist, whether you believe in reincarnation or not does not matter so much. You must lead a good life.
Just because I've played this character doesn't mean I have any understanding of what Diana was like, at all. Although I'd want to say she was incredible, I understand I also have no authority to say that.
At some point, I fell in love. Shortly thereafter, I got my heart broken. Sniff, sniff. And I realized at a young age - no matter what any adult literary critic would have us believe about female strength and autonomy - there is no test to strength of character like love.
No matter what character your play. I feel like whenever anyone is honest and whole and well-written, you're going to be able to connect to that person because we're all kinda made up of the same stuff and I think that's always one of the really powerful things about approaching each individual character and role and film.
You have to have a character; you have to build your character. If you understand the pro wrestling scheme of things, then you understand what the promoting is. These guys are friendly backstage, but as soon as the cameras turn on, it's a whole different story: you become that character.
Writers shouldn't fall in love with their characters so much that they lose sight of what they're trying to accomplish. The idea is to write a whole story, a whole book. A writer has to be able to look at that story and see whether or not a character works, whether or not a character needs further definition.
The point of acting is to hide yourself and get lost in character. To play the same character in eighteen movies would be defeating the purpose I believe so I try to keep a little bit of diversity.
I think from my point of view - I won't say it doesn't matter whether [Darwinian explanations] are right or wrong, it's just sufficient in some cases, for me, to be able to say, Well, at least it's not totally implausible from a Darwinian point of view.
I don't understand, who is God. I don't understand God. But to simplify that, I will say I believe in creation. They say God is the Supreme Being. I don't believe so. I don't believe God created us in his image. I believe we are too small to understand totally the cosmic wonder of the universe.
Having been a theater person first, you have the whole character, and you see the arc of the character in a play. And then when you do a movie, you have the whole character - or, if it's a small role, there's not much arc, but you see what the whole part is.
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